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Lipstick and a Pig - Pandemic Review
I think the legacy format could be applied to pretty much any coop, and hope we do see it applied to a few other games. I wonder how many Seasons of Pandemic Legacy we will get. My guess is 3 or 4 but I hope we see some other coop get given a legacy treatment rather than just endless pandemic iterations.
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- ChristopherMD
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Mad Dog wrote: Most co-ops I've played felt more like doing a puzzle as a group. For the most part when I have other players I like to play games with them not complete puzzles together. I can do puzzles by myself. This may also spill over into my dislike of certain types of Euros. Has nothing to do with needing to win. In fact I probably lose a lot more than I win. I'd give up gaming altogether if that bothered me.
That's a good point and a solid argument against Pandemic (not Legacy). It's just as many parts puzzle as it is game.
Legacy wraps that puzzle up in a proper setting. There's a background story that unfolds as you play. It is linear, in that you're going to plow through the twelve months whether you're ready for it or not, but each step along the way something changes and maybe you learn something new. A lot of complexity is added by the end of the game but Legacy brings you along gradually and the complexity is all tied to the narrative. Puzzle aspect aside, classic Pandemic never had any kind of real narrative or lasting effects that would make you play the game any differently from any other optimization exercise. A few games into Legacy you realize sometimes it may be better to lose a game for the greater good; MuMu gets it right in that the scope is now bigger than a single game. Each Legacy game is really just a round in a much bigger game that unfolds as you play.
If you didn't like Pandemic then Legacy won't convert you. But if you enjoy Pandemic you'd be doing yourself a disservice by not getting some friends together and digging into Legacy. I've played a lot of Pandemic over the years, and we only keep it around anymore because my wife and many of our friends still like it. I never suggest it anymore. But we played through Legacy in three sessions because we were having a hell of a lot of fun. Seventeen games, some meals and at least 20 hours of gameplay. I'm looking forward to Season 2 already.
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I've also played Above & Below. The problem I had with it was that the fun parts (adventuring) didn't feel like they were the best way to win. Overall, I thought the fun parts were fun enough that I didn't care if I was furthering my chance at victory, which is both good and bad.
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So in my opinion, we have this middling gaming experience and they’ve gone and added the Legacy formula to it and then voila…greatest game of all time? I question that with every fiber of my being. When people/sites start tossing around “Greatest of All Time” I think that warrants discussion. Granted, I understand my opinion is not going to be very popular (even on this website), but I don’t care. Any game that is using Pandemic as the basis of it design should never be in the discussion of greatest games of all time. It’s as simple as that.
My other big point is that I believe Pandemic Legacy disappoints in the narrative department. The lack of player agency with regards to its storytelling is particularly bothersome. When I mine the recesses of my warped mind for my favorite boardgaming moments….every single one of them, has come from the PLAYER doing something unforgettable. I have never once flipped over a card (in any game) read it aloud and then had my mind blown…or the table gasp…or people cheer. We’ve laughed or gone, “oh, that’s cool”. It usually doesn’t go much further than that. Reading flavor text or story paragraphs is like watching a cut-scene in a videogame. It’s not nearly as exciting as playing the game. Do you remember the awesome boss fight and how you barely survived or the lame ass cut-scene afterwards? Pandemic Legacy essentially uses a script to add new things throughout the Months (each game session). It’s a novel concept for sure, but I think as a storytelling device it fails. It’s not dynamic. There is a reason it’s called “Season 1” and that’s because you’re essentially following along the game’s pre-destined path. I just don’t find that very compelling.
If you love Pandemic Legacy, this isn’t meant to say you shouldn’t play the game or anything like that. Play it and enjoy it. Have fun. The game is clearly enjoying crazy success and nothing I say is going to change that.
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- Sagrilarus
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As for its rating on BGG, well, once everyone finishes their run with it it will ease its way back down the ratings again.
S.
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*Legacy, crossroads, that CYOA stuff in Above/Below. What will be next year's "must have" soul-injection for the new cube pusher?
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- san il defanso
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I have heard the player agency complaint a few times, and it's one I've voiced myself, but I think I need to clarify it. A lot of the reveals are driven by the game itself, but these are almost all things that thematically SHOULD be out of the players hands. Things such as
One other beef I have with the game is that it introduces new rules at least every other game, and as a result it can be VERY easy to miss something or mess it up. That would be less of a problem in other games, but in this one it feels more damaging, because it can sometimes have consequences for future sessions.
I can buy people's argument that it's the game of the year, though any statement that it's one of the best games of all time strikes me as lacking perspective. Any game that makes a push at the top spot on BGG inevitably has a cooldown, and this title in particular will be hit hard by it. The response has indeed felt very hyperbolic, but equally hyperbolic has been the hand-wringing over WHAT IT ALL MEANS.
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Also, if measure of conversation following an article is any indication of the quality of the article (which it is to me), this is one of the best in a long time on the Fort. Thanks!
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Egg Shen wrote: I have never once flipped over a card (in any game) read it aloud and then had my mind blown…or the table gasp…or people cheer. We’ve laughed or gone, “oh, that’s cool”. It usually doesn’t go much further than that.
I've had exactly the opposite experience, both in Pandemic: Legacy and in Risk: Legacy. I think the big reveals in Risk were higher than the big reveals in Pandemic so far (we're still early in the year in Season One) but there have been definite gasps and cheers throughout. But...that's this particular group of 3 other people and a big part of why I love playing with them.
I disagree with part of the article's premise that gussying up Eurogames with story is bad. I find it a lot more compelling than things like Lords of Waterdeep that are gushed over but nothing more than a paint of coat on top of a standard Eurogame. If Lords of Waterdeep Legacy or Story-version existed I can see myself enjoying that.
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If I'm giving my personal opinion of the game, it's very, very, dry. The most exciting part of the game is when you flip over cards and pray some region doesn't explode with Nurglings. That excitement wanes after a few plays though. The actual gameplay is too deterministic for me to really get invested. It's boring. I can forgive alot of things when it comes to boardgames. Boring isn't one of them. I had a tiny glimmer of hope that the Legacy stuff would ratchet up the level of excitement. Pandemic Legacy IS more palatable than its Papa. But man, you can add all the extra fixings and flavors...some of em even taste alright. When you get that chewy, dry, bite of Plain Pandemic you get snapped back to reality and realize, ugh this is kinda shitty. Too many bites of gameplay taste like that.
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- SuperflyPete
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However, I think you're wrong because Pandemic was bad ass at the time. Everyone's played it to DEATH now so it's easy to forget how great it was. I keep saying that so many Euros are "group dependent" (really, that's true of everything). Pandemic is still one of my all-time favorite games, and it has a lot to do with the enthusiasm of my wife toward the game.
I do, however, think that you're right with regard to Legacy. I have ~zero~ interest in playing it. If Pandemic JUST CAME OUT and it was Legacy, it would be something I'd be ultra-keen on, but slapping lipstick on this pig isn't going to fly for me because I've gotten at least 50-100 plays of Pandemic in and at this point, nothing they can do to update it would make it fresh enough to make me want to play it again.
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