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Marvel Champions
I get RotRS on Monday, so I went there for inspiration tonight : Captain Marvel Aggression vs Mutagen Formula expert, with the Masters of Evil modular set.
My deck and notes for the run through included here : marvelcdb.com/decklist/view/3652/captain...s-mutagen-buster-1.0
Caps got soooooo much economy, and I figured I could leverage it into an Avengers build. Spider-Woman is so critical to getting you those early breather turns to flip back safely before letting the first stage go.
I'd love to hear how you'd build it, or how your run went.
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marvelcdb.com/decklist/view/3725/hulk-aggression-1-0-1.0
marvelcdb.com/decklist/view/3724/black-widow-justice-1-0-1.0
Edit: The flip from villain stage 1 to 2 that deals out 2 encounter cards is BRUTAL. it coincided with a deck shuffle for Black Widow and the 5 encounters almost scooped us. Squeaked through with 1 life left on Black Widow and all kinds of bad stuff on the board, but managed to get out from under.
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Ah_Pook wrote: Ran Mutagen Formula for the first time. Fun scenario, and also the Green Goblin is a total dick. Ran Hulk (Aggression) and Black Widow (Justice), who both seemed really fun. Held the main scheme to the first card with Black Widow (Under Surveillance is so good though), and did just wild damage with the Hulk. 18 on a turn was my best.
marvelcdb.com/decklist/view/3725/hulk-aggression-1-0-1.0
marvelcdb.com/decklist/view/3724/black-widow-justice-1-0-1.0
Edit: The flip from villain stage 1 to 2 that deals out 2 encounter cards is BRUTAL. it coincided with a deck shuffle for Black Widow and the 5 encounters almost scooped us. Squeaked through with 1 life left on Black Widow and all kinds of bad stuff on the board, but managed to get out from under.
Oh, yeah that Mutagen flip can be nuts. I try to coincide the flip with having a decent board state. Black widow with a couple of widows bite and a grapping hook can make that flip a lot less painful.
That's why it's currently the crucible for a lot of folks on expert : Can I dig out / set up fast enough starting with 3 encounter cards. And then.....can I be ready for the 3 encounter card flip from II to III.
It's my favorite for multi-player, what a mess it makes.
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Ah_Pook wrote: Same 2 decks vs expert Rhino. Still a win, but in a less minion rich environment Hulk didn't generate enough Hall of Heroes charges to really get a lot of use out of it. and 4-7 damage per attack made things tricky for Black Widow re staying alive, so she was less useful for thwarting purposes in general. Ended things with a 19 damage turn with Hulk followed up by a Followed on the Bomb Scare side scheme from Black Widow to kill Rhino once and for all. That raw damage coming out every turn was a challenge. Could maybe use a few cheap allies in the BW deck for chump blocks?
I run a pretty full ally set ..Quake, Coulson, dd, Jessica, mock, and nick. I usually don't need for justice! or some of the other justice staples. My justice deck is pretty heavy on the builders and preps and I usually have it milled down to about 18 cards after 2nd pass, and then it's all confuse and dance of death enders...or triggering 9 damage to the villain for style points to finish them during the villain phase after letting my teammates think we just missed.
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jeb wrote: Does anyone else find Hulk kind of overpowered? We just play I and II Villains and with my son (always) Dr. Strange, I find being Hulk to be just too much. I am just obliterating things. I can get >20 in a turn with this deck, with just the Hulk, nevermind Allies. Between that and Cyttorak, I think Earth is safe. I'll tune up difficulty by just being someone else.
Hulk is amazing at doing damage if that's all he has to do. Also, he is a chore to play solo, atm. I love him.
Dr. Strange is amazing at doing everything. I pick aspects mainly to run allies to throw rings on. I've gotten bored with him, and save him for, "fine, we are beating this now" He is one of the best hero's for a new or younger player, because he can do a lot with just his kit, making him fun to build. I always suggest him or Cap to someone trying the game out,
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He was backed up by Protection Black Panther, since I hadn't tried a Protection deck yet. Taking all the hits etc to enable Strange to do basically whatever he wanted all the time certainly felt good.
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My son and I are wading through the RED SKULL expansion with Dr. Strange (no mods) and Hulk (tuned) just to see the content, but maybe it's not a good idea because we don't get to see much when we hit for 15+ a turn.
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How's everyone liking the campaign scenarios? I think I'm going to play through that this weekend.
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Hawkeye needs work, or a good teammate I think. The arrows are GREAT. Focus on the arrows, they are amazing, so do whatever you can to get them going. But if you miss recurring them, you are going to get BLADOWED.
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Also, I got preshipping notice from Admodee for the Kang scenario. It looks kinda awesome from what I've seen. Heroes getting shot off separately to different historical periods and having to fight through to get regroup and take on the baddie... That's super great shit. Also there's an encounter set with a random T. Rex showing up, so that's going in every game for a while for sure.
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