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Sekiro
Now onto the next boss in the fiery room. Beat the first phase on my second try. A lot like a bloodborne boss (dodge/counterstrike, then retreat and block) so wasn't too hard, though I'm sure doing the second phase with all the adds will be difficult.
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Speaking of, make sure to really explore the rest of the pre-Butterfly floor. There's a lot of goodies in there that aren't immediately apparent. Keep an eye out for a weird wall.
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I dunno. It's early, but so far the glacial pacing on the boss fights which take minutes and minutes of defensive near perfection aren't totally working for me, though I'm still enjoying the game. The stealth and levels are very good though, as is the art direction (usual).
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Regarding the bosses in this game, I've found they're susceptible to constant aggression combined with parries. So far the mini bosses have been harder because they tend to have a gimmick that you need to learn or you explode.
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I get what you're saying about keeping up the pressure. I just don't deflect and counter special attacks consistently enough to pull it off. I can see how it would definitely work; you wouldn't even necessarily have to grind their health down either. I got about 2/3 posture up on the reservoir tower miniboss once without hitting him. You just have to be super aggressive and hit your precise counters.
Still hate the circuitous rope routes you have to the minibosses. They don't get back into the fights fast enough and are frustrating.
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- JonathanVolk
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- Chaotically Lawful
Though to be fair, Andy watched me fight
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Some of the later bosses seem best fought like Bloodborne, which is to say you don't walk forward and just wait for parries/counters. Figuring out whether a boss is vulnerable to health or posture damage and when is a tricky puzzle. Also if you aren't using fireworks much yet you should start getting into the habit.
Also I think I did some kind of unintentional sequence break or maybe did things so far out of order that the game didn't know what to do with me, because I hit a point right before the choice where absolutely nothing made sense. Characters were in weird places with literally no reason given and short of me getting curious as to why I couldn't take shrines or shortcuts to Ashina castle anymore I would have had no idea where to go. Maybe the game's just wonky at that point. Not sure.
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Got to the top of the Buddhist monastery which was great thematically.
I'm having fun but I think I'm going to be as frustrated as Jonathan is with the one additional, too many, crank in difficulty in Sekiro. Gary Butterfield, who does the watch out for fireballs and bonfireside chat podcasts, captures some of my frustrations as well. He talks a lot about how long you need to "sustain perfection" in the game and I think that's my problem with it too. The souls series keeps demanding longer and longer sustained perfection. I can see as deathblow counts go up I'm going to be very frustrated by just how long you have to execute near perfection to win.
But right now I'm past the initial wall and really enjoying the game!
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I go back and forth on the difficulty in Sekiro. One one hand stuff just kills you and it demands consistency for extended periods, but on the other you have so much health regen and rezzing is a thing so there's a lot of margin for error. I don't think this game is as punishing as Bloodborne. You get a lot more chances to learn per run here and that means fewer deaths that actually force you to take the walk of shame. Also the shrine placement is generally better, which helps a lot.
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I will say Sekiro is a breath of fresh air in how much they changed the actual mechanics. I look forward to them making as big of changes as they made in Sekiro in future games---I like Bloodborne better thematically but they could have strayed just a little farther from the DS formula in gameplay imho.
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