The Industrial Revolution in Lancashire. The game starts at the beginning of the Canal Age and ends after the development of railways. Players take the roles of entrepreneurs attempting to make the most money from the various industries of the time. Cotton dominates the game but players ignore the other industries such as coal mining and engineering at their peril.
- Board Games
What I like about Brass is that it brings some genuine thematic feeling to the economic games genre, which renders it fairly unique. It is also undeniably deep. Unfortunately learning and playing the game is so vastly counter-intuitive (it's not that complex, it just messes totally with the sort of cause-and-effect chains usually seen in games) that I fail to see why, when there are soooo many games of this type around, I would spend the required time with Brass in order to get to grips with it properly. As usual with economic games, I'd rather play Puerto Rico instead.
Convert money to victory points
I like Wallace but this one is just to straight forward a money to victory points conversion game. The player interaction is just a bit of blocking positions other players would have used. I wonder if in the future we won't look back on these low interaction victory point machine games in the way we look back on hair metal or prog rock. Yeah, there are always good examples of a genre but this isn't one of them.
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