Come see the magnificent, unfathomable, spine tingling, sensational...
Victory Point Games' venerable States of Siege line has come a long way. The original games in the solitaire series – titles like Soviet Dawn and Arab-Israeli Independence were pretty simplistic, whack-a-mole affairs where you tried to beat back five counters moving along different tracks whether they represented armies, ideologies or whatever. They were card-driven, with historical events driving the action. Typically, various tracks and meters would influence die rolls and other results so you got a decent sense of a historical narrative in a compact package. But those early versions of the system were pretty simplistic and they often felt somewhat repetitive or lacking in giving players enough agency to counteract bad rolls and inopportune card draws.
Four great new rulebooks from Osprey.
A Return to 40k, in Three Parts
Now with 99.99% less rules lawyering!
Spoiler- It's Star Trek: Ascendancy
St. Elsewhere: The Game
A word game, a pirate game, and a terrible game.
Jim Felli is Back.
Another batch of capsule reviews...
Our very own Jeff White reminded me the other day that I hadn't published this yet...
My god, this artwork...
More like "Hooey".
One does not play LOTR LCG with just the Core Set.
Game comes with a hammer.
On the Table
Kind of in a gaming drought lately- but I have played Dan Baden’s Article 27 a couple of times, and I love it. It’s a great negotiation game that feels inspired by classic proto-hobby games, and it really feels quite different than other games in the genre out there. We played it a couple of weeks ago after playing the absolutely worthless City of Horror- another negotiation game- and it felt so refreshing to play such a focused game with just a couple of smartly used mechanics instead of a bunch of bullshit, phony theme elements. Exploding water tower…heh, I think that was my most hated game of the year. Anyway, Article 27 is great and I reviewed it. I don't really like to review friends' games due to obvious reasons- particularly if I've played prototypes or may have influenced design decisions- but I haven’t seen Dan in some time, and I didn’t even know he was working on this. I thought he was still trying to find a publisher for Firehouse Flop
Tried to get a review copy of Legendary, was told they gave out of review copies. Won’t buy another deckbuilder, but I sure would like to play it. Anyone try it yet?
I’ve decided to change the format of my weekly post since many members have trouble reading my reviews at Gameshark due to the evil corporations they work for blocking the site. I can’t post the content that Gameshark purchases from me here due to both legal and ethical reasons, but I can bring some of the things I’ve been discussing with members in the forums to the front page. Sharp eyes will notice that most of this material is pretty much what I used to post into the “What X are you Ying” thread- with our new focus on content, it makes more sense to bring some of that discussion forward. Plus, I really like Ken B.’s off-the-cuff, monologue-style format for his weekly post so I’m going to completely rip it off. Since he stole my “in Review” schtick, we’ll just call it an even trade and I’ll let the lawyers know we’ve settled. I don’t have a title yet. Suggestions welcome.
A great Shinto priest once looked at the moon over Mount Fuji and said “Barnestorming #10”.
It has arrived.
Look! It's Barnestorming #11!
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