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Lost Treasures of the Eurogames Reclamation Project
Lost Valley - neat exploration game
Top Race games (aka Daytona 500 games) - Detroit-Cleveland is where it's at; for me Top Race is the worst in the series, solely due to the "switch cars" card
Hansa - rule #1: hurt the player to your left
Carolus Magnus - lots of cube-fighting
Winner's Circle - fun, but goes too long; we never play a full game
Fearsome Floors - interesting if played with two monsters instead of one (the second is placed below the first, but facing down)
I personally don't need to play the others on your list again, though there are a few I haven't tried, including Eketorp, Wildlife, and Arclight.
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Guys, do not sleep on Silber Zwerg. Seriously an undervalued lost treasure.
wadenels wrote:
black inferno wrote: Many many years ago, there was a now-long-defunct Fireball Island tribute site on Geocities containing an exhaustive set of homebrewed rules, character sheets, items, NPCs and game cards that transformed a simple roll-and-move kids game into the pulp adventure version of Talisman you never knew you wanted. The greatest gaming experience of my life was playing this next-level version of F.I. by candlelight during a hurricane party in 1999. Played with that ruleset, it's the best Indiana Jones-vibe game never released.
Any chance you still have the URL (for the Wayback Machine) or a way to track that old stuff down?
I tried and failed to find it (or any online remnant of it). Nothing on BGG, either, although there are other variants there. One day when I have a little more time, I'd be happy to scan and dropbox the homebrewed stuff.
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- Michael Barnes
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I forgot about Bridges of Shangri-La...I actually like Colovini, I think he was sort of in line with the old Alex Randolph style games...another designer that just kind of vanished.
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Colvini just released Hot Tin Roof a few months ago and has been releasing a couple new titles each year, he hasn't vanished he's just not in your vision.Michael Barnes wrote: I went with China mainly because it was way less expensive.
I forgot about Bridges of Shangri-La...I actually like Colovini, I think he was sort of in line with the old Alex Randolph style games...another designer that just kind of vanished.
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Niagara is OK. Pick it up in trade.
S.
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VonTush wrote: So my copy of Journey to the Center of the Earth came in...So just how much box damage does there need to be before bitching to the Post Office?
It looks like someone sat on the box. Game was new and in shrink, now the bottom is crushed in about half an inch and to the point that it put a 5" rip in the box. No idea yet what the components look like since I likely should take some photos.
I've had some corner dings before which haven't bothered me but this is by far the worst I've seen.
And a quick follow up - The game came in on the 28th, I stopped by the post office the next day to find out some information about filing a claim. After a lot of mumbling by the guy at the counter I found out the best way to do it is online. So the 30th I filed the claim online, uploaded the receipt from PayPal and invoice from eBay. On the 2nd, I opened up the mailbox and found a check from the USPS for the purchase price.
This morning i finally unwrapped the game and found the component still in perfect condition, so I ended up with a copy of Journey to the Center of the Earth for less than $15!
Regarding Ghost Stories - It is a tactical puzzle where often you're just dealing with the biggest threat and trying to hold back the tide long enough to satisfy the win conditions. No real room for strategy - Basically figure out the best ways to mitigate risk.
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- Michael Barnes
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If you're looking for a dice-rolling "stop the threats!" coop that's similar but better, then try out Yggdrasil. At least Yggdrasil gives you a few good decisions to make while you're losing because of bad card draws and die rolling.
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wadenels wrote: If you're looking for a dice-rolling "stop the threats!" coop that's similar but better, then try out Yggdrasil. At least Yggdrasil gives you a few good decisions to make while you're losing because of bad card draws and die rolling.
I thought Yggdrasil was a little boring as well...It felt like the best course was to always focus on the weapons and once you do beating back the evil gods got very easy. Something else here or there, but always weapons first it seemed. Maybe I wasn't playing with enough people because I have heard that the more people the harder it becomes.
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But thanks for the input and suggestions.
I did score a copy of Targi for $22 so that's a win.
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