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Lost Treasures of the Eurogames Reclamation Project
whack a mole is a perfect description of what the gameplay of Ghost Stories is!
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- ChristopherMD
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Also, I haven't recommended too many games to this thread, but let me put a vote in for Hanging Gardens. That's a great puzzle game with set collection mixed in. I'd describe it as nice. I feel very relaxed playing that one for some reason.
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Is there ANY non-timed co-op (i.e. Space Alert doesn't count) where this is not the case? I'm pretty sure this is true for every other co-op I've ever played, including Hanabi. Keeping in mind that "bad die rolls" is *exactly* the same thing as the cards coming up in a bad order, there is zero difference.Michael Barnes wrote: It's also the kind of co-op you can lose only because the cards came up in a bad order.
How is Pathfinder anything BUT whack-a-mole? The game is literally that you're trying to find a mole that, once you whack him, he pops up in a different hole. Narrow him down to one hole and whack him, and you win!
It's not whack-a-mole in the same way as Pandemic or Ghost Stories, though, in that in those games, the mole pops up and then you go there and whack him; in Pathfinder, you have to go digging for the mole. You'd think that'd make the pace more player-determined, but since you have almost-zero info about where the mole is and the one thing you do every turn is "dig", nope.
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dragonstout wrote:
Is there ANY non-timed co-op (i.e. Space Alert doesn't count) where this is not the case? I'm pretty sure this is true for every other co-op I've ever played, including Hanabi.Michael Barnes wrote: It's also the kind of co-op you can lose only because the cards came up in a bad order.
You can't lose at Hanabi as long as you have a girlfriend who gives you intentionally nasty looks when you're about to play the wrong card.
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- Michael Barnes
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Funny how NONE of the earlier German games/Euro family games were co-op...all competitive, at least that I can think of, apart from some kids games like Bauer Schnell.
Lee has really risen in the ERP ranks...he's made lots of great recommendations, a lot of which I wasn't even really aware of (like Nefertiti). When we finally form Fortress: Eurotreasure, he will be appointed a ministry seat.
I _may_ have hit the jackpot. But maybe not. I found an out-of-the-way, never-heard-of-before game shop that has a web site...and copies of quite a few OOP RGG titles at less than retail. Amun-Re, Manila(!), Finca (!!), 80 Days...but their site is also old, they talk about Magic 2012 releases as new so the place might be long gone. Or, they may have gone out of business and still have some stock. Or, they just got lazy and stopped trying to do ecommerce. Or they're bullshitting about stock and order from wholesalers "on demand" (which NEVER works, BTW). I emailed them, we'll see.
I played a game of Augustus over the weekend...not an old forgotten treasure, but it's a really fun ultra-light game that already seems like it's on the way to flash-in-the-pan status.
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- Michael Barnes
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The unwinnable Hanabi deck configurations are if, say, the final two cards of the deck are both green 2s. I don't lose sleep over it just like I don't lose sleep over any other co-op game being unwinnable at times; I think that mostly just comes with the genre.black inferno wrote:
dragonstout wrote:
Is there ANY non-timed co-op (i.e. Space Alert doesn't count) where this is not the case? I'm pretty sure this is true for every other co-op I've ever played, including Hanabi.Michael Barnes wrote: It's also the kind of co-op you can lose only because the cards came up in a bad order.
You can't lose at Hanabi as long as you have a girlfriend who gives you intentionally nasty looks when you're about to play the wrong card.
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Michael Barnes wrote: HOw about Ys? that was one I never got to play...junk or jewel? Is it one of THOSE Eurogames from that period, where they went down the tubes?
Ystari has a knack for making games that are pretty good, but you never feel like playing them. They are really close to being keepers, but never quite make it there.
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- Michael Barnes
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I'm already thinking of my next board game design after Milch und Gherkin is finished. It will be about impressing Michael Barnes with your ERP purchases. If Michael Barnes is impressed, you move a scoring token around a track.
Dave, that's kind of how I thought about Ystari games all along...except I never got to the actually playing them part.
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Damn, I'm halfway to being on the BGG Hotness list already! Just need to figure out how to integrate Cthulhu zombie minis by the hundreds, and then I'm off to Kickstarter! This is gonna be great!
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wadenels wrote:
black inferno wrote: Many many years ago, there was a now-long-defunct Fireball Island tribute site on Geocities containing an exhaustive set of homebrewed rules, character sheets, items, NPCs and game cards that transformed a simple roll-and-move kids game into the pulp adventure version of Talisman you never knew you wanted. The greatest gaming experience of my life was playing this next-level version of F.I. by candlelight during a hurricane party in 1999. Played with that ruleset, it's the best Indiana Jones-vibe game never released.
Any chance you still have the URL (for the Wayback Machine) or a way to track that old stuff down?
I actually PDF'd that *entire* website at one point but lost the damn file (along with a number of other "PDF mirrors" I made) in a RAID meltdown [nothing like having 3 drives go at precisely the same moment]. Acrobat Pro's "create from website" feature can be a beautiful thing as long as you don't let Acrobat accidentally stray off onto the ad server or some linked site. I'll poke around and see if I still have an old bookmark or somesuch
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