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Michael Barnes
August 18, 2022
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Godtear Beats the Odds - Review

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thegiantbrain
August 18, 2022
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August 11, 2022
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August 10, 2022
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August 09, 2022
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thegiantbrain
August 04, 2022
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August 01, 2022
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Scout Board Game Review

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oliverkinne
July 29, 2022
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July 28, 2022
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July 27, 2022
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July 26, 2022
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July 25, 2022
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The Split - Review

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thegiantbrain
July 21, 2022
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Why hate on the TT?

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22 Jun 2011 04:14 #98375 by metalface13
Replied by metalface13 on topic Re: Why hate on the TT?
What about Dust Tactics? How does that rate on the tabletop to board games spectrum?

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22 Jun 2011 20:56 #98408 by Stonecutter
Replied by Stonecutter on topic Re: Why hate on the TT?

SleightOfHand12 wrote:

Stonecutter wrote: One more thing. If I buy a 2 player starter set, are there only 3 possible combinations (A/B, C/D, E/F) or could you wind up getting any 2 forces?


As far as I can tell, you could wind up getting any two forces. Does that make a difference?


Nah, not really, it might make me more likely to buy a second set if I don't get the factions I want.

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22 Jun 2011 21:07 - 22 Jun 2011 21:07 #98409 by SleightOfHand12
I would buy two copies of the two-player starter right up-front. You're almost guaranteed to get something you like, and you'll have eighteen buildings - you can get by with nine buildings right out of a single two-player starter, but with eighteen buildings you'll be able to really fill out the map.

And you buy the starters and inexplicably hate the game, I'll buy them from you. (I have Series 1-3 complete already, but you can never have too many buildings...!)
Last edit: 22 Jun 2011 21:07 by SleightOfHand12.

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23 Jun 2011 05:45 #98423 by Stonecutter
Replied by Stonecutter on topic Re: Why hate on the TT?

SleightOfHand12 wrote: I would buy two copies of the two-player starter right up-front. You're almost guaranteed to get something you like, and you'll have eighteen buildings - you can get by with nine buildings right out of a single two-player starter, but with eighteen buildings you'll be able to really fill out the map.

And you buy the starters and inexplicably hate the game, I'll buy them from you. (I have Series 1-3 complete already, but you can never have too many buildings...!)


Just had another post vaporize on me.

Is this game between print runs? It seems to be out of stock everywhere but amazon.

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23 Jun 2011 06:29 - 23 Jun 2011 06:38 #98424 by SleightOfHand12
I think PP underestimated the demand for the Battle Boxes and they're still catching up with it. Looks like CCG Armory has them, though.
Last edit: 23 Jun 2011 06:38 by SleightOfHand12.

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24 Jun 2011 20:08 - 24 Jun 2011 20:20 #98499 by Mr. White
Replied by Mr. White on topic Re: Why hate on the TT?
Threads about table top gaming always need lots of pictures.

Here are a few shots from our game last night. Most of this terrain was built prior to the launch of the campaign, and will be painted between this and the next. We were also breaking in two new players so testing all around.

(photos taken with a cell phone)









Last edit: 24 Jun 2011 20:20 by Mr. White.

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24 Jun 2011 20:34 #98501 by metalface13
Replied by metalface13 on topic Re: Why hate on the TT?
Looks epic! Those vermin rats look to get squashed by that dude with the hammer. When you guys play Mordheim, are all the warbands playing one scenario or do you break it up so it's 1 vs. 1?

I'm also pouring over the Necromunda rules set. I played Necromunda back when it first came out and played a Cawdor gang. The new Cawdor weapons list is wack, though. No hand-to-hand weapons! Are you kidding me? Their skills are Agility, Combat and Ferocity. They can all use boltguns but gangers can't get Shooting skills? Weird.

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24 Jun 2011 20:39 #98502 by Mr. White
Replied by Mr. White on topic Re: Why hate on the TT?
This time around we did two on two, so all on the same board participating in the same scenario. If we go up to 6 next time, we've got enough boards to split it up into three separate games, and likely a big 3 on 3 at the end.

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24 Jun 2011 20:43 #98504 by metalface13
Replied by metalface13 on topic Re: Why hate on the TT?
Kinky 3 on 3 action. I just read your other report on the game. Do you think each player is going to stick with the same war band in your next campaign?

I keep thinking about Witch Hunters for some reason, not sure why.

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24 Jun 2011 20:47 #98505 by Mr. White
Replied by Mr. White on topic Re: Why hate on the TT?
I'm interested in Beastmen and others may or may not play the same warband type, but regardless we'll be starting with all new warbands. No experienced warbands at the begining of the campaign. Everyone fresh.

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25 Jun 2011 04:26 #98523 by metalface13
Replied by metalface13 on topic Re: Why hate on the TT?
Hmm, I will do some further investigations.

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25 Jun 2011 04:53 #98524 by Cranberries
Replied by Cranberries on topic Re: Why hate on the TT?
TT games feel open ended and loose, both in terms of game play, and in terms of owning a complete system. Most of the games that I'm drawn to are made or broken on the strength of their scenarios, but then the scenarios run out, or you go to a website where there are lots of cobbled together scenarios, but you don't know which ones are good.

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25 Jun 2011 07:38 #98526 by Da Bid Dabid
I think the opened endedness is actually a draw for me. I've got this sandbox of figures to play with and some rules to make them work... and I can figure out the rest.

Craniac you should try some of the 2 hour wargames stuff, once you get your head around how the reaction system works (how the game controls NPC figures) its really easy to play out any kind of scenario you can think up, even without having other people to throw dice with.

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