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What BOARD GAME(s) have you been playing?
Because there are 4 ways to win this game, I have kept a log of every time it's been played, who won, and how. This was the 9th game ever, and 7 of those have been won by controlling two lands. The other two were monster killing victories.
This game started out with each son fairly quickly claiming one land. I immediately started questing. I eventually built up enough stats and killed a monster. Using the glory token from that kill, I ended up claiming my first land.
I formulated a plan for a monster killing win, but unfortunately, the round before I could do it, one son managed to claim two lands for the win. It was a close, engaging game that left one son crowing about his victory and the other son practically rage quitting. Such a cool, fun game. I love how it gives you options, and you can pivot if necessary, to a degree.
We saw no temple victories until the latter half of our plays.
We see so many monument victories because it feels like the hail mary move. If you see your position slipping you can hold a monument and rush the end game by repeatedly building it. It's such an easy way to force the ending that it's taken often.
Interesting seeing other people's experiences.
edit- Another interesting note is that I almost never take the "build monument" action because someone always does it before me. Perhaps not inconsequentially, I have never won this game.
I think monster hunting is often viewed as the easiest because there's no direct aggressive counter. The only ways to counter it is to kill the monster first (leading you to pursue the same win condition), or build monuments so you can roll the monster die and move them away from players wanting to kill them. This is another benefit you're likely missing Mark by never building monument as your special action.
What happens in our game is that if someone has killed one monster and is moving towards a second one, someone will invariably push the timer along by rushing a monument.
As that is occurring someone will start to rush temple control or two lands knowing the clock is winding down.
Monster hunters still win sometimes but if someone is rushing monuments then they are also trying to spread monsters out to make the monster hunter player take longer.
Different player counts may likely matter. I've played about 75% of my games at four and the rest at three. You have to be on your toes at three player because the map is less crowded and there's fewer players to beat down a leader.
It is a great game for competitive gaming (we have a LOT of great co-op games so squeezing competitive games in is also hard) and I need to implement some of the expansion bits in.
Biggest problem is new kickstarters are starting to arrive (Waste Knights already and Tainted Grail expected) so when I'm finally allowed people to visit me (March ?) there will be games queued up ... and queueing up as more arrive during the year ... .
Ah_Pook wrote: As a 45 minute light 2p game it's nice and pleasant, and I'm happy to play it, but nothing I would rave over or clamor to play over other games yknow.
This could be its tagline from most of the people I've known who've played it, including me.
Won my first game of Wingspan last night. Fully stand behind my review, I did nothing different than my previous plays, my luck of the draw just synergized better this time. I'll take TM over it most days using 1.) Prelude and 2.) First player advances either temp, oxygen or ocean every generation but gets no reward for it.
ACQUIRE (four player): Swear to God, I am going to make "DO NOT GET CASH POOR IN ACQUIRE" t-shirts. Fucking best sellers; I will be a several-hundredaire. In game, I crushed the weak. My son was so snotty during this one, wow! He lost by $10k, did not think about the endgame.
AGRICOLA (4p): My wife just deMOLISHed us. It was a laugher. She is a savant. I think it was 42 to 28 to less than that. I have too many memories of past losses, so I panic buy Cattle or Vegetables and meanwhile there will never be Wood again.
BABEL (2p): One of the old 2p classic Euros. Pretty mean, and rewards being clever. Rosenberg design using a pasted on ancient civilizations theme, but the game play is really swingy and interesting.
SCHOTTEN-TOTTEN (2p): Knizia, right? Fun little area control game. Game 1 came down to me playing a 2 instead of a 4 and costing myself the game, because I needed the 4 as evidence I couldn't lose. I just got lucky and steamrolled in Game 2. I should note I don't actually own this game, it's played out of a RAGE deck, a bad WHIST game they used to sell at Target. It has 6 suits of 0-16, with extra cards. You can make so many games with this.
The most fun I had was showing her what the Chapel was for. "Why are you throwing your points away?" "I'm going to show you why in a minute". Culling FTW.
*This involves buying nothing but Workshops, Gardens, and Coppers. If you have 4 coins or a Workshop, get a Gardens. If you have 3 coins, buy another Workshop. Otherwise buy a Copper. It's one of the ugliest versions of Dominion, the equivalent of winning an American football game 6-4.
RobertB wrote: My daughter discovered Dominion the other day, and has dragged me kicking and screaming into the world of online Dominion. Since it had literally been years since I've played it, there were some new cards. But since we played "Base Games Only", all the new cards are similar to the old ones.
What's the interface for online Dominion these days? I remember playing a ton on Isotropic back when that was around and free. It kinda killed all desire I had to play face to face though... you could finish like 10 games in an hour on it.