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What BOARD GAME(s) have you been playing?
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- Erik Twice
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- Needs explosions
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I don't think it is, at least for now. It was released through a Kickstarter-like platform. It might see release in English at some point, though, the designers seem very ambitious.wadenels wrote: I like Clue. But I also like the concept of the game more than that actual game. Is this Uncomfortable Guests game available in English?
If you like the concept theme of Clue, I think you might really like Uncomfortable Guests. It's actually quite lovely in that regard, everyone has slighty ridiculous names like "Mortimer Woodroof" and look like old caricatures. It's for of a farce then the original but not overly ridiculous, just funny.
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It's particularly interesting evaluating this design post TIME Stories. I need to think about this some more for my review after I've played a couple more cases.
Also got Wiz-War back out which was great. Only a three player game and I died because both of my treasures were stolen (we use that optional oldschool rule). The winning player froze the other person and made a B-line for his base. Good stuff.
Also played a fantastic 6 player game of Skull.
Next up is the Mansions of Madness 2E expansions and lots of X-Wing Wave IX this weekend.
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charlest wrote: Mythos Tales, the Cthulhu version of Sherlock Holmes Consulting Detective, is pretty good. The first case didn't surprise me too much, but it was exactly like SHCD and has what makes it great. The first time I saw some of the Elder gods mentioned I sat up in my seat a bit. I'm excited to see where the game goes.
It's particularly interesting evaluating this design post TIME Stories. I need to think about this some more for my review after I've played a couple more cases.
Looking forward to reading your review. Consulting Detective is one of my all time favorites, so when I head about this one I got pretty excited. I think this could really be something special if the 'Lovecraftian Angle' isn't too overbearing or heavy handed.
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jay718 wrote:
charlest wrote: Mythos Tales, the Cthulhu version of Sherlock Holmes Consulting Detective, is pretty good. The first case didn't surprise me too much, but it was exactly like SHCD and has what makes it great. The first time I saw some of the Elder gods mentioned I sat up in my seat a bit. I'm excited to see where the game goes.
It's particularly interesting evaluating this design post TIME Stories. I need to think about this some more for my review after I've played a couple more cases.
Looking forward to reading your review. Consulting Detective is one of my all time favorites, so when I head about this one I got pretty excited. I think this could really be something special if the 'Lovecraftian Angle' isn't too overbearing or heavy handed.
In the first scenario it's not heavy handed at all. We'll see as I dig deeper.
One of my great hopes for this game is that it's more true to Lovecraft's stories and doesn't veer off into the pulp FFG shoot Cthulhu in the face with a Tommy gun thing. Because of the format of SHCD, I think this may be that game that finally nails the actual Lovecraft feel.
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- hotseatgames
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hotseatgames wrote: Is that the KS version? Did it ship on time?
If anything it's early - KS page says "Delivery October 2016".
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Star Trek Ascendancy arrived this week, so I’ve had about 1.5 games to digest it. The factions have a genuinely unique feel, and the map layout is really clever, but the length and turn mechanism is really going to be an issue with some players. My ½ length game was about 3 hours. My first full game was probably closer to four. I don’t personally have an issue with length if the game has substance. This game has enough meaningful decisions to make it worthwhile. I will be playing with simultaneous turns for the first two rounds to jumpstart the action a bit, but I wouldn’t advise doing so in the company of a new player. Overall, I think it’s pretty great- worthy of the hype.
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- san il defanso
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- ENDUT! HOCH HECH!
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There has been a lot of talk here over the best dungeon crawl, Silver Tower, what have you. I'm sure those are all awesome games, but I haven't yet played anything I like as much as the D&D Adventure games. I especially like it now that I've played some actual D&D. It doesn't have the narrative flavor of course, but it does have that same attitude toward die rolling, where everything feels really high stakes and you always feel like you are doing badly, until you narrowly win. I really need to get a copy of Temple of Elemental Evil, and then I need to buy a big tackle box to consolidate everything, so I don't have that huge stack of giant boxes cluttering my life.
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I say all the above not having played Silver Tower yet.
What has me looking at WHQ:ST is the setting and the fantastic models to paint. But yeah, if not interested in those, DDAS is probably a better bang for the buck.
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- san il defanso
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It's also go so far as to say the release, and success, of Castle Ravenloft basically ended, while validating, the Ameritrash movement. It was the call back to looser mechanics in a nerdy setting that a lot of us missed with the rise of the Euros. I'd guess we have a new WHQ game today because of the DDAS titles. KS has now flooded us with CR descendants...so maybe that's the one bad part.
Castle Ravenloft was a watershed moment for sure though...
EDIT: think about the above idea a little more, I might be inclined to include Last Night on Earth (released three years prior) as having a big impact as well. I know Arkham Horror was a big seller in the 00's based on theme, but it never really felt like the wild games of AT yore such as Thunderroad, Axis and Allies, heroquest, etc. Maybe the true lineage was Nexus Ops (which was a hold out that went under the radar and into discount bins during the euro craze) to Last Night on Earth then Castle Ravenloft before the explosion of plastic filled boxes in nerd themes we see all over the place now. I dunno. Interesting to think about though.
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- Disgustipater
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- Dapper Deep One
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Results:
Overall I really enjoyed the experience. Makes me really want to get Risk Legacy.
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Saturday was a good mix of games:
Star Realms in which I got a serious drubbing 45/0. Ouch.
Mythotopia in which we screwed up the end-game trigger requirements so it wasn't quite right. I was way back in last place anyway as I was struggling for Clay the whole game. My own fault for not grabbing the Quarry or Market cards, but I focused on Limes and Cavalry instead, which I think at least delayed a lot of conflict heading my way. Still, it was a great game watching the ebb and flow of it all. Also a bonus that one of the players likes these kinds of Wallace games and would like to try A Study in Emerald (maybe Mythotopia is the gateway drug for that).
Dogs of War with just four players. Better with five but still a good game. I ended up tying for first place, though we calculated that I could have won (with fewer points) if I'd played betrayal in the last round against the player I tied with. Keeping track of hidden information sucks for me, but honestly, the guy I tied with is a total board game shark so I should always bet against him. After the game, one player was reinforcing the idea that the house shields are how you win the game. On the basis that I lost the win due to pushing shields that an opponent had one more of, and I could have won purely on points I scored during battles, I'm going to let him keep thinking that.
Lords of Waterdeep which did not suck. I did suck, but I came in 3rd with 164 points so I felt alright about it. I mostly enjoyed playing the game with a decent bunch of players.
Roll For It was the bookend for the day, and is becoming the favourite option in that Risk Express/Wurfel Bohnanza area. A nice mix of light tactics and random number generators. Good times.
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