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Marvel Champions
Edit: not sure what amount of this feeling is coming from Rocket and Groot, though they don't seem like weak heroes.
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boothwah wrote: Actually Justice Hawkeye was one of the decks I was thinking might fare pretty well for him. His sig ally bounces back to hand instead of discard and he can fire off thwart events for the scheme and still have loads of damage in his deck of arrows.
I don't think I'll ever be sending Black Widow in to infiltrate the museum....yikes.
Basically this campaign throws a wrench into the disposable ally chump blocking strats. Ronan has a bunch of overkill effects. I'm looking forward to deckbuilding for it.
I get my box Friday, and I'm planning on letting Cap prot, teamed with Quicksilver Justice get first crack at it.
The problem with Hawkeye is that his arrows will end up in the Collection. Dr. Strange will also be hosed because he will quickly lose his entire incantation deck. Besides the problem with allies, it now seems like all ally upgrades would be a poor choice against the Collector. One-shot upgrades like Adrenaline Rush or Civic Duty are also not good here.
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Shellhead wrote:
boothwah wrote: Actually Justice Hawkeye was one of the decks I was thinking might fare pretty well for him. His sig ally bounces back to hand instead of discard and he can fire off thwart events for the scheme and still have loads of damage in his deck of arrows.
I don't think I'll ever be sending Black Widow in to infiltrate the museum....yikes.
Basically this campaign throws a wrench into the disposable ally chump blocking strats. Ronan has a bunch of overkill effects. I'm looking forward to deckbuilding for it.
I get my box Friday, and I'm planning on letting Cap prot, teamed with Quicksilver Justice get first crack at it.
The problem with Hawkeye is that his arrows will end up in the Collection. Dr. Strange will also be hosed because he will quickly lose his entire incantation deck. Besides the problem with allies, it now seems like all ally upgrades would be a poor choice against the Collector. One-shot upgrades like Adrenaline Rush or Civic Duty are also not good here.
Events don't go to the collection.
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Shellhead wrote: I haven't looked closely at the individual Guardian decks yet, but is it possible that the interaction between those decks and the GMW scenarios makes the Guardians characters slightly more effective vs GMW than the Avengers decks?
I don't think so from what I've seen. I think they just upped the difficulty across the board, basically turning Standard into Expert and Expert into getting stomped into oblivion. I've seen people saying they usually play on Heroic and they've been getting stomped by the standard campaign in GMW. That's fine I guess since I typically okay on expert, I can play on standard here. I think people that usually play on standard will be on for a rude awakening though.
I haven't tried any of the S-Tier characters here yet so maybe Quicksilver and Scarlet Witch will still waltz through this stuff, but even if so that's a testament to how good they are not to the relative difficulty of this campaign.
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It still annoys me that I don't have enough good basic cards to build a fifth deck from the core box, despite all the extra cards in the solo hero packs. Whenever I play She-Hulk, I just borrow the aspect and basic cards from Captain Marvel. If I ever see a hero deck on significant discount, I might just pick that up so I can finally have a ready deck for She-Hulk.
I may eventually buy some of the Guardians of the Galaxy decks. They all look pretty good, and distinctive from all the other hero decks. I don't know if I will ever buy this GMW set. And I will wait for reviews before buying any of the upcoming villain sets like Titan's Shadow or Sinister Motives. There can be a fine line in gaming between challenging and just frustrating, and I think GMW landed on the wrong side of that line.
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jeb wrote: I'm not sure they have access to the Fantastic Four--I think the game licensing and film licensing are under similar rules, so you won't see certain heroes or bad guys in the MARVEL CHAMPIONS game until all that gets sorted. I can't think of another reason to not tap X-MEN before now. Wolverine always makes money.
I finally realized that the likely reason why Marvel Champions is not using the X-Men yet is X-Men: Mutant Revolution. FFG doesn't want to compete with itself right for X-fan dollars, so they likely want to wait until 2022, after they have sold as much X:MR as they can. As for the Fantastic Four, there is an MCU movie in development, so FFG will likely delay Fantastic Four expansions for Marvel Champions until sometime well before the actual release of the movie. Because of the poor performance of all past FF movies, it would be risky to delay until after the movie comes out.
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The second Collector scenario is REALLY cool and different. You have to thwart down each stage of the main scheme (they start really high and you lose if any of them pop), and once they hit 0 you advance to the next stage of the main scheme. You win by advancing through all 3 stages. The Collector has very low HP (8/player on standard), and when you kill him you remove a bunch of threat from the main scheme and he flips to a form with 0ATK/0SCH and infinite hitpoints for the rest of the round then flips back with full HP. The stages of the scheme add in harder stuff as you go through them. Very cool design.
I'm still not sold on the first Collector scenario, mainly because you can only remove 1 card from the collection per player per round. If you flip a bunch of minions early you basically autolose, because you can't get out from under the collection. if that DOESNT happen though, its a really neat scenario.
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Shellhead wrote:
jeb wrote: I can't think of another reason to not tap X-MEN before now. Wolverine always makes money.
I finally realized that the likely reason why Marvel Champions is not using the X-Men yet is X-Men: Mutant Revolution. FFG doesn't want to compete with itself right for X-fan dollars.
X-Men is the ace up their sleeve and I don't expect FFG to play it until sales start dipping and they need to give the game an enthusiasm bump. I'm sure they have their X-plan at least sketched out but Marvel Champions is riding high right now so I think it will be a fair while until the ace is played.
Personally I'd rather see characters like Ghost Rider, Moon Knight, Punisher, Daredevil etc before X-Men, but that's just me.
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Kmann wrote:
Shellhead wrote:
jeb wrote: I can't think of another reason to not tap X-MEN before now. Wolverine always makes money.
I finally realized that the likely reason why Marvel Champions is not using the X-Men yet is X-Men: Mutant Revolution. FFG doesn't want to compete with itself right for X-fan dollars.
X-Men is the ace up their sleeve and I don't expect FFG to play it until sales start dipping and they need to give the game an enthusiasm bump. I'm sure they have their X-plan at least sketched out but Marvel Champions is riding high right now so I think it will be a fair while until the ace is played.
Personally I'd rather see characters like Ghost Rider, Moon Knight, Punisher, Daredevil etc before X-Men, but that's just me.
Good points. I too would like to see those solo heroes in action, especially Daredevil, who has had his own comic in circulation for over 50 years now. That's more than any solo X-Men can say, including Wolverine. Speaking of Wolverine, they could have slipped him into the phase one or phase two cycles since he was an Avenger for a while, though I agree with your assessment of the publication strategy.
As for Moon Knight and Punisher, I saw this amusing panel pop up in one of my Facebook groups today:
https://pbs.twimg.com/media/EEtdIygXYAE_AFY?format=jpg&name=large
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The Wrecking Crew first appeared in the original Defenders run, so I wanted to fight them with old school Defenders. But all I have is Dr. Strange, Hulk, and Hawkeye, who was a Defender for a handful of issues. But that's a pretty good team for MC even with their default decks, offering a mix of Protection, Aggression, and Leadership. Compared to some scenarios, Justice is more optional against the Wrecking Crew, since all of their scheming is in support of their side schemes which actually function more like battle strategies.
I only played for an hour last night, but it's going well so far. Piledriver is already out, and both Wrecker and Thunderball are currently both Stunned and Confused. However, my only ally in play is Clea, and a couple of the side schemes are about to blow up on me. So it could go either way. At any rate, my Defenders are fun to run as a team. Hulk deals out the hard hits. Hawkeye's various arrows often offer a flexible response to the current priority. And Doc's invocation deck is just great when the available spell is relevant, which is often the case. And when it isn't, he has few options for moving on to the next one.
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