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BATTLESTAR GALACTICA PLAY-BY-FORUM--SESSION 1

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02 Jul 2009 01:23 #33567 by KingPut


Tigh: Starbuck if you can repair viper command area or launch area, repair the ship. If you can't repair stay where you are and then move the 2 Civilian ships from E to D sector. Also, If you trust Apollo you could executive order him but I know it's hard to trust anyone. Remember, the Cylons get two turns back to back after you.
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02 Jul 2009 03:18 #33568 by southernman
I suspect we will be having three turns in a row about now.

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02 Jul 2009 09:32 #33574 by Dr. Mabuse
KingPut wrote:



Tigh: Starbuck if you can repair viper command area or launch area, repair the ship. If you can't repair stay where you are and then move the 2 Civilian ships from E to D sector. Also, If you trust Apollo you could executive order him but I know it's hard to trust anyone. Remember, the Cylons get two turns back to back after you.


I'm waiting on my engineering skill card to see if I can help with repairs, if not I'll stay in Comm.

I suspect we will be having three turns in a row about now.


Keep dreamin' toaster frakker!

It just occurred to me that Baltar or Helo could be holding the other Cylon loyalty card to play on one of us.

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02 Jul 2009 10:58 #33579 by Ken B.
Incidentally, one clean-up item from the previous turn, one Raptor was also destroyed. Included on my sheet but did not post to the Crisis resolution.

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06 Jul 2009 12:55 - 06 Jul 2009 12:56 #33774 by Ken B.
Turn 4.5






Starbuck sat looking at the mess that was the Communications console. Frayed wires. Gibberish on the screen. She was a PILOT! She hadn't used some of this frakking stuff in YEARS!





pre:
Fleet Status

Food 07/08
Fuel 05/08
Morale 04/10
Population 12/12
Distance 4


Vipers 2 Active, 3 in Reserve, 3 Damaged
Raptors 1 in Reserve, 3 Destroyed
Jump Prep 3/6 (No Jump)
Cylon Boarding: None




Galactica (0 Damage)
FTL Control
Weapons Control
Command -- DAMAGED
Communications occupied by DR_MABUSE (Starbuck)
Admiral’s Quarters
Research Lab
Hangar Deck -- DAMAGED
Armory occupied by KINGPUT (Admiral/President Saul Tigh)
Sickbay
Brig

Colonial One
Press Room occupied by DEATH AND TAXIS (Laura Roslin)
President’s Office
Administration



Cylon Locations
Caprica occupied by SOUTHERNMAN (Count Baltar)
Cylon Fleet
Human Fleet
Resurrection Ship occupied by OZJESTING (Helo Three)



SHELLHEAD (Apollo) is in FOXTROT sector



DRADIS








## DR_MABUSE (Starbuck) Draws 2 Leadership!
## DR_MABUSE (Starbuck) Draws 2 Piloting!
## DR_MABUSE (Starbuck) Draws 1 Engineering!





Action Queue:

==> DR_MABUSE (Starbuck) : Move/Action
Last edit: 06 Jul 2009 12:56 by Ken B..

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06 Jul 2009 14:33 #33798 by Dr. Mabuse
Starbuck stays in Comm

Starbuck uses Comm's action to look at ships E & F in sector Delta

[url] docs.google.com/Present?docid=ddzdgr8_0h...dx&skipauth=true [/url]

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06 Jul 2009 14:39 #33799 by southernman
This should be good - if Lt Thrace is operating the comms then I bet those civvies will end up in Echo sector ... she's useless for most things apart from the effs - flying and frakkin.

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06 Jul 2009 14:44 #33800 by Dr. Mabuse
Better there than out in open space where your motherfrakkin' toasters can get to them!

I'm surprise that you can still talk with all that toaster "oil" running down your chin. Talented boy.

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06 Jul 2009 14:51 #33801 by Dr. Mabuse
Dr_Mabuse wrote:

Starbuck stays in Comm

Starbuck uses Comm's action to look at ships E & F in sector Delta

[url] docs.google.com/Present?docid=ddzdgr8_0h...dx&skipauth=true [/url]


oops Frak that! Sorry, let's have a look at C & D in sector Echo instead.

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06 Jul 2009 15:05 #33802 by Ken B.
## Two (2) Civilian Ships in Echo sector have been revealed to Starbuck!


Action Queue:

==> DR_MABUSE (Starbuck) : Chose to move ship(s) or pass

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06 Jul 2009 15:09 #33803 by Dr. Mabuse
Starbuck moves both ships to Delta

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06 Jul 2009 16:38 #33806 by southernman
She nearly frakked up - thank Uncle Gaius for saving your skinny ass.

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06 Jul 2009 17:16 #33809 by Ken B.
With sweat pouring down her forehead and her hands elbows deep in wire, Starbuck was suddenly jolted by voices coming from the comm.

"Galactica! This is the Rising Star. Come in! Please come in! We're awaiting FTL coordinates and further instructions. Please respond."

Kara scrambled to her feet. "Rising Star! This is Galactica actual. Please move your ship to the following coordinates." She rattled off a position that would be well-nestled in behind Galactica and the Basestar that had just jumped in.

"If there is another ship in your sector, instruct them to take the same position. Galactica out."

Right as she rattled out those last words, there was a spark and the unmistakable whiff of ozone.

"Frak!" she mumbled, then plopped back down. She hoped Apollo was doing okay out there, flying blind. For now.






CRISIS STEP!


Tigh had demanded that work continue on Baltar's Cylon detection technology. Now, there were tough choices ahead in how best to spend their resources.


Crisis card revealed!


Build Cylon Detector

Activate Heavy Raiders, No Jump Prep Icon


ADMIRAL CHOOSES:

Discard 1 nuke token. If you do not have any nuke tokens, you may not choose this option.

OR

-1 morale, and the Admiral discards 2 skill cards.




Action Queue:

==> KINGPUT (Admiral/President Tigh) to make choice on current Crisis card

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06 Jul 2009 17:20 #33810 by southernman
You better hold onto those nukes Admiral - my detector was always a hoax, and I think you're going to need all you've got very soon if you don't accept our offer of a partnership.

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06 Jul 2009 17:30 #33813 by Shellhead
Morale is terrible. If Admiral/President Tigh doesn't see some help in the Quorum, we should expend that nuke for the cylon detector.

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