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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Elden Ring: Breath of the From Software
- hotseatgames
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That aspect of the game adds zero fun for me. There is enough shit here trying to murder me, I don't need players doing it too.
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Some of those are AIs who look like other players, btw, so that is possible too. You'll usually know if it's a real opponent based on their behavior, of course, as well as their name (animelover69 or whatever).
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For me, I'm tempted right up until I see stuff that looks like, "You can usually tell the real griefers from the AI griefers." Cool! Sign me up for some of that!

Only partly joking above. So I can't lock other folks out of a game/shard/instance that I'm playing in?
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It autosaves constantly and pretty reliably wherever you left off. So that means you can't reset your way out of bad situations.
You can turn off the online features, fwiw. You're missing out on some real fucking wizard help but the AI summon help is still helpful enough that it isn't a big loss.
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- hotseatgames
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Not being able to pause while you are just out in the world is shitty, but I assure you I have had full phone conversations while hiding in a bush.
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hotseatgames wrote: Had my first encounter with an invading player. This same asshole invaded me 5 times while I was trying to explore an area I had never been before. It's like he was just camping out this region.
That aspect of the game adds zero fun for me. There is enough shit here trying to murder me, I don't need players doing it too.
As Gary said, it was probably an AI enemy. There are set ones that spawn in certain locations as minibosses. Real invasion in this one is mostly opt in. When you're cooping it opens you up to invaders, but outside of that you will never just be randomly invaded. You need to equip certain items etc to get random invaders showing up.
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- Michael Barnes
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Did some grinding today. Started with the ghost Minotaurs in my favorite area of the game so far and it was cool but the. I realized that the crabs nearby had a better yield. But then I realized that felling giants to the east of the Warmaster’s shack was an even better deal- and easier. I am a giant killing machine.
I’ve been trying off and on to kill Agheel…I can get him really low but he manages to somehow toast me right before I’m on the home stretch.
Right now I’m in that mine I was looking for, lots of smithing stones and these fucking mage miners that can, if you aren’t careful, one shot you with magic missile. My magic defense is total shit, which doesn’t help.
Got a Shotel and went though it’s not as good as my +8 Keen Flail, I’m still using it because it looks bad ass.
Per Gary Sax’s spoiler…I -loved- that! I laughed and then sweated the whole way out of that area. And into the creepiest and grossest area of the game.
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Can someone clear something up for me? Does adding an ash of war make the weapon do less damage? Is it the equivalent of like adding a special move AND enchanting? They seem fun but I don't want to decrease my damage.
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- Michael Barnes
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Warning to those entering the Roundtable Hold: do NOT drop down off the balcony to the lower level unless you want to fight a VERY strong AI invader. I didn't spoiler that because it's bullshit and they literally tell you that you are safe there. You are not safe there.
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Gary Sax wrote: I wish this system was better explained. They did a quite nice job beefing up the tutorial for other elements but this one remains unclear to me.
If you mean ashes, the quick version is changing a weapon's stat scaling type (heavy=str, keen=dex etc) to match your primary damage stat will increase it's damage. You can see the before and after numbers in the screen where you're choosing ashes. The actual weapon skills are whatever. I basically didn't use them ever until I found Quickstep to add a Bloodborne style dash to my heavy STR weapons. There are tons of different ones and some of them are very good depending on your build/playstyle. You can also eventually find an item that will let you use any stat scaling type with any ashes, instead of their inherent one. It's an iron whetstone if memory serves, if you wanna Google it.
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I wish the abilities were decoupled from changing scaling, it doesn't make much sense to me.
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Gary Sax wrote: I just think it's kind of weird to do both things with one system, but I think I understand it now.
I wish the abilities were decoupled from changing scaling, it doesn't make much sense to me.
Get thee an iron whetstone
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