It's very funny to hear you all doing creative stuff, because I'm currently doing the most traditional build that exists. The enormous armor from the stormveil castle silver knights with a claymore and shield, switching to pike and/or grand eppee when necessary.
Gary Sax wrote: Yeah, it's apparently singing in actual Latin.
It's very funny to hear you all doing creative stuff, because I'm currently doing the most traditional build that exists. The enormous armor from the stormveil castle silver knights with a claymore and shield, switching to pike and/or grand eppee when necessary.
It me. Heavy armor + lordsworns greatsword + brass shield, then heavy armor + halberd+8 + brass shield once someone dropped me a halberd. I got enough END to wear the sick boss armor I picked up last night and not fatroll so now I'm chilling. Got my halberd up to +17 I think.
This is before I got enough END to wear the pants and gloves.
Also re the singing harpies
Warning: Spoiler!
I love them thematically and vibe wise. Once they start showing up in larger numbers they're a real pain though. They've got a OHKO grab that gets me often, especially if there's a bunch of regular bats around too. Looking at you, Fort Faroth
There's a really creepy/beautiful singing Ancient Follower lady you can find too that has similar vibes. Speaking of which, 50+ hrs later I finally got the Ancient Follower horned hat to drop in both regular and glowing variant
Edit: also, 80ish hours in I'm fully into spoiling stuff for myself mode for these side quests and stuff. They're obscure as fuck and I'm almost definitely only doing one play through of a game this long.
My first time through Limgrave Tunnels I found a lot of smithing stones, as you do. But I was under the impression that they would respawn… they don’t. Is there a good way to get these, or is it buying them?
sornars wrote: The ones you pull off of the walls should respawn after visiting a point of grace. Later on you can find a merchant that'll sell the basic stones.
The ones on the walls in mines don't respawn. There are two ways in Liurnia to buy low level ones. I believe I posted the deets earlier in the thread.
Also there are more mines that will have more stones. They're little red dots on the map.
I could've sworn I was able to farm stones from the mines but I'm not able to check it out at the moment so I'll take your word for it! In any case, by exploring new mines I was able to find enough stones to have it never really be a blocker until my two weapons were at +7 or so each.
A huge annoyance to me is that I am doing Caelid first (FUCK this dragon on the road with scarlet rot) and I have a billion smithing stones +4 and even +5 but I don't have enough +3s to bridge me to that!
I think it's really annoying stupid bullshit that the scarlet rot cure item requires pretty rare items to create. I mean, it's the most common lethal status in the fucking game.
I did Caria Manor last night. There are a shitload of smithing stones there…if you can deal with the fucking HANDS omg. There’s also another smith nearby that sells sombers if you need them.
Loretta was pretty easy. I loved her area. Couldn’t help but roll all the chairs to see if it did anything.
Met Blaidd…he seems pretty dope. Jolly cooperation awaits it seems.
New patch dropped which adds npcs to the map, along with tons of other stuff. Bug fixes, tweaks to some of the big meta stuff (hoarfrost stomp), buffs to a bunch of sorceries and other stuff, and apparently a bunch of new quests for preexisting npcs. Interesting stuff...
Yeah, the patch seems kind of massive. The fact that they're fixing some of the broken NPC quests is great but maybe the right call was to wait for a few patches before diving in so deep. It's too late for regrets now!
I been playing for about 7 hours and I haven’t found a new, useable weapon in my level range. Is this normal? I’ve mostly just been running around Limgrave and got to Stormveil.
Also, where is this teleport chest that everyone says is at the beginning? I haven’t run across it.
sornars wrote: Yeah, the patch seems kind of massive. The fact that they're fixing some of the broken NPC quests is great but maybe the right call was to wait for a few patches before diving in so deep. It's too late for regrets now!
Getting "Scholar of the First Sin"-ed immediately after release.