At the turn of the 20th century, prior to World War I, the seven great European powers engage in an intricate struggle for supremacy.
Military forces invade and withdraw, shifting borders and altering empires with subtle maneuvers and daring gambits. Alliances are formed and trust is betrayed as players negotiate and outwit one another in a delicate balance of cooperation and competition to gain dominance of the continent. Diplomacy challenges players to rely on their own cunning and cleverness, not dice, to determine the outcome of this game of conspiracies and conquest. The game has new artistic treatment to it for the first time since print in 1999. Social interaction, interpersonal skills, and negotiation make up an essential part of the game play.