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What board games are you BUYING?
If you want to get right in, there’s an app (Legends of the Alliance) with a fully cooperative campaign mode and standalone raid-style missions.n815e wrote: For some reason I decided I really wanted Imperial Assault and traded for about half of it and then bought the rest.
Or if you’re interested in the competitive skirmish, the IA Continuity Project has updated weaker cards and introduced a whole pile of new units to the game.
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- san il defanso
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But I was surprised by how much I liked the other new mechanics. It felt like they were designed to give people a fighting chance when they fell behind, but in the same risk-reward way that the rest of the game embraces. I also liked that it makes scores a little higher, always a nice feeling in a game where you want to push your luck more and more. More plays may moderate my feelings, but I'm quite pleased with it.
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- southernman
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A vote for the app driven game, it worked very well and the (unfortunately) few available were good.DarthJoJo wrote:
If you want to get right in, there’s an app (Legends of the Alliance) with a fully cooperative campaign mode and standalone raid-style missions.n815e wrote: For some reason I decided I really wanted Imperial Assault and traded for about half of it and then bought the rest.
But after about three starts we never got more than a few missions into a face to face campaign game, we just found that with a reasonably competent Imperial player it was just too unbalanced and at that stage the Imperial player was just slaughtering the Rebels.
A year or two later we did play the Return to Hoth campaign right through but it was won easily by the Imperial player. We, 3 to 4 of us, play lots of games together and while not evenly skilled we're close enough to rule out one player being a lot better than the others - maybe it evens out a bit if you have lots of the small expansion packs added but for the content we had there was nearly always a large disparity between the two sides.
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- southernman
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I'd agree with the first one, the guy who owned the game was playing the Imperials to the max (and having fun), but in the end we never played it after that last effort so his loss. I know when we have Doom previously the Aliens player has always held back a bit if they were thumping the marines - games are for fun primarily.n815e wrote: I saw on the SU&SD review that they suggested these imbalances need players to be a bit kinder to each other. I’ve also seen posts where people complain Rebels get too powerful. I think it’s part of these types of campaign games, if they aren’t designed well they can snowball. I think I am okay with it, but we’ll see.
It is a well designed game and well worth all teh hours you will put into it.
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Don’t play the ISB cards as Imperial. They just add strain and keep the Rebels from doing the fun stuff with their characters.
There are also some huge power discrepancies in Rebel characters. They evened out later with experience, but Gideon with high-level upgrades is busted while the Tatooine characters are total trash.
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- ChristopherMD
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Edit: Just adding I bought it for the two-player skirmish and that didn't disappoint.
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Great components, rules are pretty straightforward. Thematically.....eh its OK. The scenarios feel far too rushed - you want to hack and slash, but the threat mechanic forces to basically run as fast as you can. Reminded me of IMPERIAL ASSAULT in that regard. The fog of war by not knowing the map layout is offset by the PITA of having to sometimes shift/move the map so it doesn't fall off the edge of the table as it expands. The monster variety is rather limited, although to be fair that's more due to Tolkien not the game. The app is well done and does take care of a lot of the bookkeeping.
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- ChristopherMD
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- san il defanso
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Always tough to remember to buy for what will get played, rather than for what I aspire to get played.
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- Michael Barnes
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Llama is so good, our deck is actually getting a little worn out.
I did buy a game, that Rear Window thing was like $15 on Amazon. Couldn't pass it up.
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