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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

Star Wars: Armada

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09 Aug 2014 11:19 #184424 by Michael Barnes
That's got to be worth tens of dollars. Why not just skip your daily latte for a couple of weeks and buy it yourself?
The following user(s) said Thank You: Shellhead, Gary Sax, Hex Sinister

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09 Aug 2014 12:28 #184428 by VonTush
Replied by VonTush on topic Re: FFG's Star Wars: Armada
My knowledge of Star Wars pretty much ends with the movies...So do these capital ships act as carriers for the fighters? I'm thinking no for the Rebels but yes for the Imperials?

That was one aspect that I liked about Battlefleet Gothic where these big ships acted as carriers for their fighters and launched them as controlled ordinance.

Reading through this a bit more I'm really liking the sound of this. Especially how it seems like there's two "speeds" going on - The Cap ships requiring a few turns advanced planning; The Fighters seeming to be able to react, move and shoot without restrictions.

As this really screams at my miniature game roots so I'm really looking forward to see where this goes. But again, I'm taking the wait and see. I'm not going to buy a second set until a few expansions are released.

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09 Aug 2014 12:44 #184429 by Gary Sax
Von Tush, yes, they usually do. For Imperials especially---regular Tie Fighters don't have a hyperspace drive so they have to travel with cap ships. By contrast, all the rebel fighters are bigger and more expensive and they do have a hyperspace drive.

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09 Aug 2014 13:17 #184430 by Stonecutter
I'm so in. And so fucked. So very fucked.

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09 Aug 2014 15:16 #184436 by DeletedUser
This should have been a coffin box....

I'm not sure about this one. I'd like to be in, but I've pretty much reached my limit right now for what I can afford. Too many potentially great games competing for a limited pool of dollars.

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09 Aug 2014 15:31 #184438 by Gary Sax
Glad I didn't go in for X-wing, I would have a hard time justifying this if I had.
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09 Aug 2014 20:40 #184444 by Msample
Replied by Msample on topic Re: FFG's Star Wars: Armada

Death and Taxis wrote: This should have been a coffin box....


If there was ever a candidate to revive the coffin box it is this game.

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09 Aug 2014 22:40 #184454 by Sagrilarus
No longer a game company, now a lifestyle choice.

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09 Aug 2014 23:00 #184455 by VonTush
Replied by VonTush on topic Re: FFG's Star Wars: Armada
GW was a good mentor.

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09 Aug 2014 23:03 #184456 by Sagrilarus

VonTush wrote: GW was a good mentor.


There's a Jedi joke in there but I can't dig it out.

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10 Aug 2014 00:18 #184460 by bioball
Replied by bioball on topic Re: FFG's Star Wars: Armada

Msample wrote:

Death and Taxis wrote: This should have been a coffin box....


If there was ever a candidate to revive the coffin box it is this game.


I'm sure it will come with a coffin box, but a small one to bury your wallet in because this game is going to kill it good.
The following user(s) said Thank You: Michael Barnes, Shellhead, jeb, DeletedUser

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10 Aug 2014 01:14 #184462 by Michael Barnes

Sagrilarus wrote:

VonTush wrote: GW was a good mentor.


There's a Jedi joke in there but I can't dig it out.


I think you're looking on the wrong side. Clearly both are Sith operations.

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10 Aug 2014 01:39 #184463 by SuperflyPete

metalface13 wrote: What if every time your fighter squadrons engage you move to another table and play the dogfight out in X-Wing?


THIS. I would love to have a "galactic sideboard" or something like Mighty Empires where you have a "meta" situation on the sideboard, the capital ships duke it out, but if fighters get within X spaces of one another, they duke it out using the X-Wing stuff.

That would be the shit.

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10 Aug 2014 12:47 #184474 by VonTush
Replied by VonTush on topic Re: FFG's Star Wars: Armada
Mixing the game sounds cool on paper, but it looks like fighters take a very minimal role in this game so I don't think it'd be worth it. It sounds like they are little gun turrets that cause a bit of disruption...but to suddenly break from one game to play out another game that has minimal relevance in the bigger game...I think I'd rather just focus on one or the other rather than potentially draw out a 2hr game into a multi-day affair.

My preference would be a lager campaign game that broke down into this game. Rather than this game breaking down into XWing.


We've officially reached another milestone as well...On BGG the thread commenting on the price has now outpaced the thread commenting about the game.

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10 Aug 2014 12:59 #184475 by Gary Sax
I think the "just a minor nuisance" factor might change once they've introduced the Y wings and B wing bombers, as well as whatever the torpedo boats were for the imperials.

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