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Let's Talk About Root
So I think that the factions are the flashy additions in this KS, especially since they are more big footprint factions, but I think the bigger deal for people who have played a decent amount are the minor factions and the setup rules. Having a catchup mechanism in the game is going to lead to a lot of shake-up to the broader faction meta IMO.
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Here's a Leder steam of the hirelings and variable setup mechanics.
They haven't said this is an influence, but I am getting huge TI:4 vibes from some of their additions over time. The Diplomat ally, for example, is like a Ceasefire card in TI. I believe there is also an expensive card to change turn order if you buy it with influence to double turn.
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Having watched a little bit of Root on stream, usually what people who say that mean is that since Bird scoring follows pretty immediately after turmoil, it's the -bird turmoil cards +roost points. It's often pretty much calculated together. So they'll say "net -1" when what happened is -4 from having 4 bird cards but +3 in evening from roosts.
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Here are Dan Thurot's thoughts on this, fwiw. His take on hirelings being the main add are Interesting.
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When I was watching the tournament online, most everyone seemed to agree that the Vagabond is groan-worthy and annoying. Having not played, they seem like the least interactive and fun to have around.
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Count Orlok wrote: I assume the hireling can be tried out on TTS? They just might be enough to get me onboard trying Root out, although the price was too much for me to commit to backing it (among other reasons). The new factions also look pretty interesting. It seems like the more they expand the game the more the Vagabond gets shoved into the corner. Do you all still play with that faction or have the expansions made it obsolete? It seems like the game is actually becoming less asymmetrical over time rather than more.
When I was watching the tournament online, most everyone seemed to agree that the Vagabond is groan-worthy and annoying. Having not played, they seem like the least interactive and fun to have around.
Yeah, they are available right now in the TTS. 4 of the hirelings come in the base marauder box along with advanced setup rules.
Yeah, in the Tabletop Simulator player meta (Woodland Warriors discord, mostly), people don't love the vagabond. I think one of the reasons is that they're pretty on rails, and can only be restrained by the rest of the table cooperating early to consistently punch them and not produce certain items. In particular, it turns out that under more efficient tourney-style play many of the vagabond mechanisms aren't really that useful, the vagabond is really good because it is an absolute murder machine and incredible at fighting once it gets two or more swords. No one quests as the vagabond in a tourney unless all the stars align, for example.
When we played a lot last summer we didn't have anything about not playing the vagabond. This all brings in a lot of the discussions around some of the highly played eurogames, Magic, Twilight Imperium, X-wing etc where you have a super efficient tournament meta that plays out a certain way but that people just hanging out and playing don't have to play in that meta mindset.
fwiw, I think the hirelings and advanced setup are a godsend even for the sort of low level play that I have done, to let each game seem really different and have an explicit catch-up mechanism when someone surges ahead out of control of the other players. I actually think hirelings *especially* useful for casual play. Inexperienced players don't know when they're letting a player hit their high gear to dunk the board in like two high score turns, so casual players get some pretty uncompetitive stomps in their game. This is going to really change that, some of these faction powers can throw a hard wrench in the works.
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Yeah, there's a lot more going on if you use the hirelings in 2p play, in a pretty good way imo.
The Badgers still seem a little weird to me, even though I'm most excited about that faction. The Rats feel very finished and polished to me.
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