Go get the rope, boys! Josh and Al talk about Western Legends and manage to not say the "S-word," but totally fail to not make Bruce Springsteen jokes when they chat about Thunder Road.
Intro and outro music by Minibosses!
Go get the rope, boys! Josh and Al talk about Western Legends and manage to not say the "S-word," but totally fail to not make Bruce Springsteen jokes when they chat about Thunder Road.
Intro and outro music by Minibosses!
One night during the summer of 1997, Josh Look's cool uncle who owned a comic shop taught him how to play Magic the Gathering. The game set off his imagination in a way that he could not sleep that night, and he's been fascinated by games ever since. He spent many afternoons during his high school years skipping homework to play Dungeons & Dragons and paint Warhammer minatures, going on to discover hobby board games in his early 20s. He's been a writer for ThereWillBe.Games and is the creator and co-host of the geek culture podcast, The Wolfman's Lounge. He enjoys games that encourage a heavy amount of table talk and those that explore their themes beyond just their settings.
Legomancer wrote: I support Merchants and Marauders as an adventure game.
Is "Drunken Adults" taken?Josh Look wrote:
Legomancer wrote: I support Merchants and Marauders as an adventure game.
(Insert bearded man nodding in approval gif)
The official ICFTT t-shirt will read this on the back in big font.
Legomancer wrote: ICFTT microbadge now available: www.boardgamegeek.com/microbadge/46838
Space Ghost wrote: Just another thing I have to add to "list of shit to keep up with".
Gary Sax wrote: I adore it when Al is very agreeable but then quietly turns the corner... "actually, you're wrong, some of the characters do determine your strategy..."
Josh Look wrote:
Gary Sax wrote: I adore it when Al is very agreeable but then quietly turns the corner... "actually, you're wrong, some of the characters do determine your strategy..."
Except that I was still right, just not about the first stages of the game.
engineer Al wrote:
Space Ghost wrote: Just another thing I have to add to "list of shit to keep up with".
Thanks for listening, Space! Glad we could make your list of "shit". . .
I'm interested in the games you mentioned when playing with your kids. I'm always looking for good games to play with my kids at school. Battleball has been a favorite for a while, but I've never heard of the rest that you mention. They seem to not exist on BGG, except for Curse of the Cobras which is owned by a total of 18 people. Where did you get these games? Are they ALL remnants of your childhood?
Josh Look wrote:
Gary Sax wrote: I adore it when Al is very agreeable but then quietly turns the corner... "actually, you're wrong, some of the characters do determine your strategy..."
Except that I was still right, just not about the first stages of the game.
Space Ghost, I think you’re right about a lot of what you listed. I was just thinking about how easy going to jail is and what I would have done if designing the game. I kind of came up empty handed. When we showed our Kaiju game to Matt a few months ago, something he said that lead to a lot of course correction is that dicking someone over or denying them can definitely be fun, but there’s a thin line between fun and bullshit. There’s definitely the sweet spot between those two things (and Intrigue is the living proof of it), but I do feel like arrest in Western Legends is done the best way it can be done. There’s definitely some tropes that can’t be mined there, but what would the outlaw player be doing on those turns where they’re brought to town? Dueling to get away? The marshal player would need a pretty killer hand to ensure they can hold them. Even then, the process would slow down advancement of not only the outlaw player, but the marshal. I think it would lead to less interaction if it were to take more time than it does, and that would _really_ hurt the game.
Space Ghost wrote: How old are the kids at school?
stormseeker75 wrote: Guys, I love your banter. Your conversations are great.
PEAK LIMITER. You need this. When Al jumped up with a loud "Bang!" out of nowhere you damn near gave me a heart attack.
If you need help running the audio through something to reduce the peaks and valleys, I'm happy to help you. It's a simple process to flatten out the audio which will make it much more listenable.
stormseeker75 wrote: Guys, I love your banter. Your conversations are great.
PEAK LIMITER. You need this. When Al jumped up with a loud "Bang!" out of nowhere you damn near gave me a heart attack.
If you need help running the audio through something to reduce the peaks and valleys, I'm happy to help you. It's a simple process to flatten out the audio which will make it much more listenable.
Space Ghost wrote: Cool -- here are some that might be neat.