Aftershock by Alan Moon - Kickstarter Launched

U Updated
Aftershock Board Game

Game Information

Game Name

Game Details

MSRP $
59.99

Release Schedule Information

Expected Release Date

The world has been hit with mega earthquakes. The worst destruction has devastated the San Francisco Bay area. It is a time of rebuilding to restore this area to its former glory.  

In Aftershock, players will spend money to acquire planning cards, which are used to increase population, build bridges, and determine where aftershocks occur. Spend money wisely to acquire aftershocks that will allow you to move people into and out of the demolished areas. Planning and careful negotiation are essential in order to maintain your population and score your best-planned cities and bridges. 

There Will Be Games

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cdennett's Avatar
cdennett replied the topic: #291044 29 Jan 2019 19:02
And that cover is...awful... This does not seem like a game they needed to Kickstart.
Josh Look's Avatar
Josh Look replied the topic: #291062 29 Jan 2019 21:36

cdennett wrote: And that cover is...awful... This does not seem like a game they needed to Kickstart.


I don’t think that the game is the only place where there’s a disaster going on.

Check those “deluxe” upgrades. Taller bridges? You have to be shitting me.
themothman421's Avatar
themothman421 replied the topic: #291066 29 Jan 2019 22:51

Josh Look wrote:

cdennett wrote: And that cover is...awful... This does not seem like a game they needed to Kickstart.


I don’t think that the game is the only place where there’s a disaster going on.

Check those “deluxe” upgrades. Taller bridges? You have to be shitting me.


And in true kickstarter fashion, there's a shiny expansion map locked away in the highest stretch goal. I'm sure it's not a map that was either A.) lightly playtested or B.) used in early prototypes and planned to be scrapped, right guys? Right??
charlest's Avatar
charlest replied the topic: #291084 30 Jan 2019 08:57

cdennett wrote: And that cover is...awful... This does not seem like a game they needed to Kickstart.


I think this is the first real fallout we've seen from the Stronghold/IBC merger. IBC Kickstarts everything and I'll bet we see Stronghold using Kickstarter for more and more.
hotseatgames's Avatar
hotseatgames replied the topic: #291104 30 Jan 2019 11:28

Josh Look wrote: I don’t think that the game is the only place where there’s a disaster going on.

Check those “deluxe” upgrades. Taller bridges? You have to be shitting me.


Puts a new spin on the joke of trying to sell a bridge to a sucker.
Deleted's Avatar
Deleted replied the topic: #291109 30 Jan 2019 11:36
I got an email, checked it out.

First thing I thought was “Suburbia Redux”. Totally not compelledz
Sagrilarus's Avatar
Sagrilarus replied the topic: #291120 30 Jan 2019 12:02

SuperflyTNT wrote: I got an email, checked it out.

First thing I thought was “Suburbia Redux”. Totally not compelledz


First thing I thought was "Quadropolis art" and came away with the same feeling. Truth be told the prototype box art was far superior. You can see it on the Kickstarter page.

Does not look like it came from the Stronghold side of the house.
Frohike's Avatar
Frohike replied the topic: #291142 30 Jan 2019 13:51
Sorry this will probably trigger Josh re: art etc, but ... I wish Stronghold would stop using William Bricker's work for everything. It just adds an amateur visual layer that they could really do without at this point. They also seem to be stuck on a certain style of graphic design & typography that does not stack up well against current standards. They might have been good enough back when Survive! took off, but it's time to skill up a little I think.
Josh Look's Avatar
Josh Look replied the topic: #291148 30 Jan 2019 14:41
Not triggered.
WadeMonnig's Avatar
WadeMonnig replied the topic: #291177 30 Jan 2019 18:40

Frohike wrote: Sorry this will probably trigger Josh re: art etc, but ... I wish Stronghold would stop using William Bricker's work for everything. It just adds an amateur visual layer that they could really do without at this point. They also seem to be stuck on a certain style of graphic design & typography that does not stack up well against current standards. They might have been good enough back when Survive! took off, but it's time to skill up a little I think.


*checks current Stronghold games in collection*
Auztralia - Artist: Jame Colmer (love the art in this)
Spring Meadow and Cottage Garden - Artist Andrea Boekhoff (meshes well with the theme)
Going, Going, Gone - Artist William Bricker (Oh....my....this is....awful? Odd? a huge detriment to the game? All of the above?)
Frohike's Avatar
Frohike replied the topic: #291180 30 Jan 2019 18:54
The problem seems to happen when the graphic design & art direction are in-house. When SG inherit a design from another publisher or another artist with a really strong editorial direction of their own, it's fine (aside from the occasional component downgrade). Anything falling on SG themselves ends up looking like... everything they've produced in the past 10+ years. Graphic design & art direction are difficult fields with careers unto themselves & while this DIY approach has been serviceable at times, the visual contrast between a Stronghold game and other contemporary games is growing more stark. If they don't want to push forward to fix something they don't perceive to be broken, I guess that's fine; plenty of people are happy playing a good design & looking past the janky art direction. But bringing this into the KS arena is just going to exacerbate complaints, IMO.
Gary Sax's Avatar
Gary Sax replied the topic: #291181 30 Jan 2019 19:02
I thought you guys were just overreacting but that is a fucking terrible cover.
Vysetron's Avatar
Vysetron replied the topic: #291189 30 Jan 2019 20:46

Sagrilarus wrote:

SuperflyTNT wrote: I got an email, checked it out.

First thing I thought was “Suburbia Redux”. Totally not compelledz


First thing I thought was "Quadropolis art" and came away with the same feeling. Truth be told the prototype box art was far superior. You can see it on the Kickstarter page.

Does not look like it came from the Stronghold side of the house.


I just looked it up and would go so far as to say that the original cover was actually good! Better font, stark contrast on the art, generally appealing. Not amazing, but evocative of the theme.

Man Pointing at Thing is a tried and true tradition in board game covers I guess. Looks awful here.
ubarose's Avatar
ubarose replied the topic: #291597 05 Feb 2019 23:28
So this campaign was cancelled today. What a ...shock.
Space Ghost's Avatar
Space Ghost replied the topic: #291601 05 Feb 2019 23:59

ubarose wrote: So this campaign was cancelled today. What a ...shock.


That made me laugh...thanks
Matt Thrower's Avatar
Matt Thrower replied the topic: #291608 06 Feb 2019 06:14

ubarose wrote: So this campaign was cancelled today. What a ...shock.


May have something to do with this:

paxsims.wordpress.com/2019/02/05/aftershocks/
BaronDonut's Avatar
BaronDonut replied the topic: #291622 06 Feb 2019 09:14
Ha! That print and play card is some master-level polite passive aggression.
cdennett's Avatar
cdennett replied the topic: #291631 06 Feb 2019 10:20
Sadly, I think it was cancelled due to poor performance rather than fear of being recognized as jerks:

As you may have been notified, we've decided to cancel the Aftershock Kickstarter campaign...for now.

So what next?

While the campaign funded, the Deluxe Edition upgrades (and their associated costs) weren’t resonating with as many people as we had hoped. We are going back to the drawing board – rethinking how to give Aftershock its best shot at doing well. Our next step could be a revised Kickstarter with different reward levels and perks for backers, or perhaps we just go straight to retail.

In either case, we're still very excited about this game, and we're 100% committed to bringing it to you. Thank you to every one of our amazing backers. We really appreciate you coming out and showing your support.

We’ll be sure to update everyone with our new plans once they’ve been finalized.

Thank you so much for your support,

Stephen Buonocore, President - Stronghold Games


Oh, it had made about $24k off of 327 backers, which was funded, but in the world of Kickstarter funding is not enough...
ThirstyMan's Avatar
ThirstyMan replied the topic: #291638 06 Feb 2019 10:46
Wow Stephen, being such a great businessman, I'm surprised that you haven't invested your own companies money into the project rather than everyone else's money.

Then you could have collapsed the project without all this shit publicity and actually put your money where your mouth is. You know, like a normal company.

I guess the company taking the risk rather than its own prospective customers is so 90's