You fought loyally under the council of the Void during the wars to conquer the Atlantean Empire, but now you have been released to complete a new mission, which will require you to overcome several challenges, develop your power, and collect the experience necessary to achieve your goals.
Designed by Gianluca in 2020, “The Betrayal” is a fan-made 2 player (or solo) campaign for Wizkids’ Mage Knight. Set in the rich Mage Knight Universe, this variant brings 7 new scenarios, “chained” by a storyline that creates a unique progressive story through the games. As in every campaign game, the characters are influenced by the previous scenario they have encountered, carrying the improvements (and loses) players have experienced in the last games.
All scenarios have a similar structure: a background story, the mission you must accomplish, and possible endings, where in some you win, and others you lose. While there aren’t many new rules or features, what makes this variant(s) so unique is the amount of depth each scenario has installed within it.
Mage Knight is known as a complicated, heavy weight board game (4.31/5 on BGG, and 4.9/5 on ThisIsFanMade), but because of the immersive depth of the universe it is set in, we choose to set aside the headache of keeping up with all the information. Gianluca has managed, and quite cleverly, to uphold this unique board game style by extending the universe even further. As you play, you’ll come across familiar events, and witness how the world unfolds from a different angle.
The Betrayal comes with seven unique scenarios:
- A Reconnaissance Task
- Flee From The Fire
- Mines Liberation
- The Hammer Over Stonereach
- Dungeon Hunt
- Hunting For The Rogue Knight
- Azraths’s Execution
All scenarios and rules are available at Mage Knight: The Betrayal.
For more fan-made variants and expansions, visit ThisIsFanMade.