Tonight my friends I am pleased to announce a special guest writer for this very special Dice Temple post — the acclaimed Dr. Emmett Brown. So please, sit back, relax, and enjoy this one of a chance opportunity. As one of the greatest minds of our time, a specialist in the bending of space and time, analyzes one exciting game: Legacy Gears Of Time. Without further adieu…..Dr. Emmett Brown.
-DiceTemple Andrew
p.s. There is a Delorean with its lights on in the parking lot.
Good evening all. Tonight we will be traversing through the malleable dimension known as time. Together, exploring each age, we will marvel as other ‘time-travelers,’ as they are colloquially known, compete to adjust and influence the lineage of technology itself to their own personal gain. These Antiquitects play a dangerous game, but the rewards are great, for an eternal Legacy awaits.
In this competition Antiquitects will use several actions to achieve greatness. The first and foremost strategy to do so involves “establishing” technologies along the timeline (represented by segments on the board in the case of Legacy). This involves traveling to different segments of time, and paying through discards to place a technology from the Antiquitects hand in that segment. The catch however lies in that many technologies have prerequisites that must exist previously on the timeline to gain the Antiquitect legacy (legacy is scored as points at the end of each of the four rounds of play that make up the game). And so these time-travelers will be desperately trying to both establish advanced technologies as well as their basic predecessors.
This goal is complicated by two main factors. The first is fate cards, which are few in number but very powerful. They can undermine opponents, allow for more than the allotted number of technologies to be established in a given time segment, or do any number of other advantageous things. The second complicated factor is the use of player’s influence. As the rounds of Legacy progress, each player will gain more and more influence cubes which they may place on their or opponents technologies to take control of them. When done strategically, this can tip the scales quite heavily.
All in all Legacy: Gears of Time is a fascinated competition, even to myself as one who has time-traveled as much as the next Antiquitect. It is a fun, medium weight way to spend an hour or two, and the thrill of molding time never does lose its luster (and neither will the board or card art in this game). So if you would, join me Emmett — yes please call me Emmett — and we will travel to experiences in realms you have never dreamed. Thank you for sitting through my lecture today. Happy Traveling.
Sincerely,
Dr. Emmett Brown
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Thanks a ton to Floodgate Games for sending me a copy of this great game! Readers, check out Legacy, as well as its new expansion on Kickstarter - Legacy: Forbidden Machines. Check out the link below!
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Game Designer: Ben Harkins
Artists: Shamas Demoret, Steve Maggart
Publisher: Floodgate Games
Year: 2012
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Thanks for reading Dice Temple! More reviews at dicetemple.tumblr.com. Questions, concerns, and review inquiries can be sent to maloney_andrew_t(at)yahoo.com.