Android Netrunner Canceled!

Android Netrunner Canceled!

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Android Netrunner Card Game

Fantasy Flight Games announces cancellation of Android: Netrunner card game.

 


 Read our longer article here: Corporate Agenda: Murder Netrunner


 

 Due to licensing term coming to an end, starting on October 22nd, 2018, Fantasy Flight Games will no longer offer for sale any Android: Netrunner The Card Game products, including Android: Netrunner playmats and card sleeves. Before we reach that point, Android: Netrunner still has one final stop to make: the Reign and Reverie deluxe expansion will be the final product for the game. Featuring cards for every faction, Reign and Reverie is a celebration of all things Android: Netrunner, and an appropriately climactic conclusion to the game's six-year run. What's more, while Android: Netrunner is coming to an end, the worlds of Android will continue to be explored, from the gritty streets of SanSan to the warring colonies of Mars, in future products from Fantasy Flight Games.

Android Netrunner Canceled! There Will Be Games
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Posted: 08 Jun 2018 09:57 by Colorcrayons #274982
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Seems like a licensing failure.
Even though they stopped making new stuff for CoC LCG, they still sell it.
Unlike netrunner after the end of October.
Posted: 08 Jun 2018 10:21 by ubarose #274991
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Wasn’t expecting that.
Posted: 08 Jun 2018 10:57 by Shellhead #274995
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I still have Netrunner cards from the original game back in the '90s. The frustrating thing about when a CCG or LCG goes out of print is that no matter how good the game was, nobody will play it anymore. The deckbuilding aspect is so crucial to the enjoyment of the game for most people, and they won't be happy for long if they are playing old decks and can't get some new cards to keep the game interesting.
Posted: 08 Jun 2018 11:03 by Jackwraith #274996
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Trying to get in touch with a regular tournament player I know to see if there's any inside info. Why would they release a new core set if licensing negotiations weren't going well? Was FFG disturbed by sales of the new set and expansions, such that they decided to pull the plug before getting into another long-term arrangement? Did WotC decide they have a better offer from someone else? Weird.
Posted: 08 Jun 2018 11:17 by Michael Barnes #274999
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I bet somewhere there is a Haas Bioblob or whatever android wiping away an oily tear with a metal hand.

Welp. Time to move this design over to RUNERUNNER, an all new LCG set in the exciting fantasy world of Terrinoth.
Posted: 08 Jun 2018 11:17 by Legomancer #275000
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This is a shame. FFG was seemingly trying to make a go at an "Android" universe and it looks like from here on out you can say goodbye to anything that isn't licensed IP.

If I were in the market to play an LCG, this is the one I would have chosen. It was interesting and different, and I liked the setting and mechanisms. Sadly, my days of pre-game deck construction and "meta" are gone (and good riddance to the latter). I might try to pick up a set anyhow, in case I get over that.
Posted: 08 Jun 2018 11:25 by Josh Look #275003
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I loved this game, but I’ve been out of it for ages. I didn’t really like how the factions weren’t built evenly. Eachrelease seemed to give a big boost to one Runner faction and one Corp and it everyone else felt lopsided until they got around to it. A shame, 2 player gaming doesn’t really get any better.

Ashes: Rise of the Pheonixborn might be worth a look for those who want this sort of thing without deckbuilding. It’s a very reactive play structure like Netrunner. Best game from Plaid Hat by far.
Posted: 08 Jun 2018 12:20 by Shellhead #275008
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Josh Look wrote:
I loved this game, but I’ve been out of it for ages. I didn’t really like how the factions weren’t built evenly. Eachrelease seemed to give a big boost to one Runner faction and one Corp and it everyone else felt lopsided until they got around to it. A shame, 2 player gaming doesn’t really get any better.

You would think they would have learned from the example of the original Netrunner. That base game set favored the Corp player. The first expansion swung the game balance too far in favor of the Runner player. By that point, most players lost interest, so they cancelled the new base game that was in development. Then they released a small expansion (just a portion of the cancelled base game set), but called it Classic Netrunner. Fans were confused and thought it was a reprint set, and ignored it.
Posted: 08 Jun 2018 13:02 by Erik Twice #275014
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I'm feeling devasted.

This game meant a lot to me. It pulled me out of years-long depression and made me meet friends and new people from all over the world. I found something fun, of value and went out of my house at a time where I felt I was doing nothing of value. All my most popular writing, all the people who waited for my articles and so on were originally Netrunner players. I've gotten somuch out of this game. I'm like 2300 plays into the game and loving it still. I've met so many amazing people, it hurts.

But beyond my personal stake on it, this is such an incredible game. I've always thought it truly is one of the best games ever made, as much as Chess it not more and seein git dissapear...man it hurts. The game will still exist, but it's not Civilization or Dune or whatever, this is a game with a learning curve that doesn't show itself fully after 1, 10 or even 100 plays. I feel we are losing the game forever, the real game, the one that exists beyond the cardboard. I fear a future where this amazing game will be ignored and wrote off because people don't go beyond the basics.
Jackwraith wrote:
Trying to get in touch with a regular tournament player I know to see if there's any inside info. Why would they release a new core set if licensing negotiations weren't going well? Was FFG disturbed by sales of the new set and expansions, such that they decided to pull the plug before getting into another long-term arrangement? Did WotC decide they have a better offer from someone else? Weird.
Chances are it's all on WotC's court. FFG was clearly invested into the game and had very long-term plans for it (Rotation, new core, new deluxe set, the way certain cards were designed etc.). And the new core was selling well, not utterly fantastic but more than enough to rekindle interest and see where things were going.

Why Wotc decided to cut the cord is a mystery. There was no notice, either, not even the game designers expected this.
Michael Barnes wrote:
Welp. Time to move this design over to RUNERUNNER, an all new LCG set in the exciting fantasy world of Terrinoth.
The terrible part is: It's WotC who owns the core mechanics and the Cyberpunk guys own some of the terms (Including Netrunner). They still retain the rights to Android and all the theme of Android: Netrunner but not the actual game.

Awful news all-around.
Posted: 08 Jun 2018 13:09 by Shellhead #275016
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One optimistic scenario is that WotC saw that the game was doing well and they wanted to take it back and not share the profits. So maybe WotC will announce at GenCon that they are starting production on a new Netrunner game.
Posted: 08 Jun 2018 14:54 by Josh Look #275021
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Shellhead wrote:
One optimistic scenario is that WotC saw that the game was doing well and they wanted to take it back and not share the profits. So maybe WotC will announce at GenCon that they are starting production on a new Netrunner game.

Optimistic, yes, but WotC’s track record for not fucking something up isn’t great. Aside from M:tG and D&D, each of which have had their low moments, I’m drawing a blank. Some of their really great product lines were abandoned after they didn’t know what do with them. Dreamblade, Heroscape, Arena of the Planeswalkers, Gamma World, just to name a few. I hate to be that guy, but I don’t see any good news here.
Posted: 08 Jun 2018 15:12 by Erik Twice #275023
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I have never done anything like this but I felt I had to make a video on the game, its end and what it meant for me and gaming. It's an ad hoc video, but I felt I had to:


Shellhead wrote:
One optimistic scenario is that WotC saw that the game was doing well and they wanted to take it back and not share the profits. So maybe WotC will announce at GenCon that they are starting production on a new Netrunner game.
I'm not sure if that's an optimistic scenario. I don't have much faith in WotC making a good version of the game.

For starters, if they made a new version of the game it would contain gambling elements in the form of boosters. And that's quite bad, but it's not just bad because of the gambling aspect but in the way it affects the whole game. People cannot compete as well, your wallet becomes a game component and theft rises. People become meaner and the metagame more static as people can't try out new things. One of the greatest things about Netrunner is that everyone had the same cards. If you built a new deck,e veryone could try it and metagame against it or try that funny, combo deck that never worked. This doesn't happen in Magic, because trying becomes expensive. Money permeates the game and the community and a lot of fun is sucked out.

And, well, I doubt it would have the same audience. If they truly care about re-releasing ths game I doubt it's to target it at the same small amount of picky nerds the current version does. They would probably want a broader audience and I have yet to see anything improve when changed for a broader audience. And that wider audience won't probably be as gay-friendly and nice as
the current community is.

But, above all, I'm just sad. And I feel guilty for not having played the game, for having been busy with other stuff thinking Netrunner would be around forever. Now my chances are dwindling :(
Posted: 08 Jun 2018 15:12 by jeb #275024
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Ugh, so sorry, Eric. NETRUNNER is an amazing game and it's one I wish I was more into. I have never had a bad time playing it, I just didn't have a group that would gel around it. I feel bad it's being taken away, but I honestly believe it will come back. Zvi resurected it once, FFG a second time, and so on. There are some real diehard fans (like yourself) that go the extra mile to make sure NETRUNNER is around even if some years are taken off here and there.
Posted: 08 Jun 2018 15:43 by Shellhead #275025
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WotC dropped the ball with a couple of other CCGs that I liked, but subsequent events may give reason for hope.

WotC licensed the World of Darkness for the excellent Jyhad CCG, but got nervous about the name after the first attack on the World Trade Center, in 1993. So they changed the name of the game and more importantly, the backs of all the cards published after that, to the long and clumsy name of Vampire: the Eternal Struggle. After reprinting the base set with the new name, they did two expansions and then a new base set for the Sabbat vampires, then pulled the plug on the game in 1996. Two years later, White Wolf took back the license and brought back Vampire for more than a decade, including many expansions and multiple base sets. Until some power creep in the last couple of expansions, Vampire was a better game after White Wolf took over the game.

Legend of the Five Rings was originally published in 1995 by Alderac. WotC took over the subsidiary of Alderac that published L5R in 1997 and kept the same creative team. Hasbro took over WotC, and eventually Alderac got L5R back, and the game stayed continuously in print with ongoing expansions, until 2015. Then FFG bought the rights to L5R and the Rokugan setting, and brought out a new version of L5R last year. The new version of L5R is incompatible with the old CCG, but seems to be a better game.
Posted: 08 Jun 2018 17:17 by Da Bid Dabid #275028
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I played till SanSan cycle ended and have the mini expansions. What did the game do after that? Anything worth getting or can't miss before it dries up? No plans on playing anybody but like to be able to put decks together to go against each other.
Posted: 08 Jun 2018 17:21 by Erik Twice #275029
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Da Bid Dabid wrote:
I played till SanSan cycle ended and have the mini expansions. What did the game do after that? Anything worth getting or can't miss before it dries up? No plans on playing anybody but like to be able to put decks together to go against each other.
I think all cycles were very good. My recommendation is to pick up the deluxe box with the 3 different "minifactions" as they are a lot of fun and very different from the usual.
Posted: 08 Jun 2018 18:32 by Da Bid Dabid #275030
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Yeah, have that one (sadly unplayed) and I meant I had all the deluxe expansions when I called them mini above. It was just when they started the most wanted list that things got annoying for me. I understood why the need to restrict stuff in a competitive meta exists, but for my casual self, changing the cost of things beyond what was printed on the cards was a huge turnoff. My set felt pretty complete when I stopped buying packs as every faction had a mini expansion dedicated to it. Just wondered if the last 4 cycles saw any kind of cool new mechanics or big shifts in gameplay. Like how different in the revised core?
Posted: 08 Jun 2018 18:43 by SuperflyTNT #275031
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I really want to play New Angeles (I think that’s the new Android game). I still want to play a few more games of Android with some regular players who can easily help me relearn.

I liked the universe. Shame I don’t do CCGs
Posted: 08 Jun 2018 20:22 by Shellhead #275033
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SuperflyTNT wrote:
I really want to play New Angeles (I think that’s the new Android game). I still want to play a few more games of Android with some regular players who can easily help me relearn.

I liked the universe. Shame I don’t do CCGs

The Android universe still belongs to FFG. They started it, with Android. The Netrunner name and mechanics apparently still belong to WotC, and some of the game terminology might still be owned by R. Talsorian Games or its founder Michael Pondsmith. He created the Cyberpunk rpg, which was the setting for the original Netrunner CCG.
Posted: 08 Jun 2018 20:28 by DarthJoJo #275034
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Never played myself, but I do appreciate that they took the time to expand the typical cyberpunk settings out of the Pacific Rim and space to check out what was happening in India and Africa.
Posted: 08 Jun 2018 21:36 by Black Barney #275037
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I thought of Erik as soon as I heard and was sad for him :(
Posted: 09 Jun 2018 06:01 by Erik Twice #275043
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Da Bid Dabid wrote:
Yeah, have that one (sadly unplayed) and I meant I had all the deluxe expansions when I called them mini above. It was just when they started the most wanted list that things got annoying for me. I understood why the need to restrict stuff in a competitive meta exists, but for my casual self, changing the cost of things beyond what was printed on the cards was a huge turnoff. My set felt pretty complete when I stopped buying packs as every faction had a mini expansion dedicated to it. Just wondered if the last 4 cycles saw any kind of cool new mechanics or big shifts in gameplay. Like how different in the revised core?
The MWL list is now a Banned/Restricted list which I think is more intutive and overall better. I think the MWL influence hit was a good idea but it only worked with above-average cards, actually broken cards were still worth playing.

There were not any huge shifts in gameplay, per se. It was still Netrunner, it just got better, more varied and (After the banlist came) much more controlled. There are more archetypes, more paths, more fun. Before these news the game was in the best shape it had ever been.

The Revised Core is different not so much for what it includes, but what it doesn't. Many problematic cards were removed, like NBN's agendas or Parasite and replacements have been introduced during this cycle (Kitara). In fact, Revised Core Set+Kiata plus the new Deluxe expansion (Reverie) was clearly designed to be the new base for the game and it's a great base, better than the original.

If you like the game and see yourself keeping it, consider Reverie, as it has cards for all factions and won't have a large print. The earlier packs are common and shouldbn't be hard to find, though.
Black Barney wrote:
I thought of Erik as soon as I heard and was sad for him :(
Thanks Barney, it means a lot.
Posted: 09 Jun 2018 07:48 by Disgustipater #275046
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Shellhead wrote:
The Netrunner name and mechanics apparently still belong to WotC

I thought you couldn't copyright game mechanics?
Posted: 09 Jun 2018 07:58 by Shellhead #275047
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Disgustipater wrote:
Shellhead wrote:
The Netrunner name and mechanics apparently still belong to WotC

I thought you couldn't copyright game mechanics?

Okay, rules not mechanics. Though Netrunner was originally designed by Richard Garfield, and I think WotC did get a patent or copyright or some such for the term "tap" when used in a card game.
Posted: 09 Jun 2018 08:51 by Erik Twice #275050
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Disgustipater wrote:
I thought you couldn't copyright game mechanics?
The boardgaming world works a bit on a gentleman's agreement not to copy other company's games. Legally speaking, there are no protections. You can quite literally release Geophorming Mars, Space Floating Rock and Cosmic Meetup and there would be no legal grounds beyond trademarks (The names) and some coyprightable material (the strict rules text, but you can rephrase it).

This is why, for example, you can clone D&D.
Posted: 10 Jun 2018 12:47 by Chaz #275059
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This is sad. I never really had a group to play with, so mostly it was me and a co-worker playing over lunch a few times. I only ever got the original box and the first two or three packs. I really liked the game, and always hoped I'd be able to play with my kids or something.

Part of me wants to pick up a batch of stuff and just have a "sealed" environment, but I missed so much, I bet that isn't really worth it. Oh well, it's always sad to see a really good game killed off.
Posted: 10 Jun 2018 15:04 by Erik Twice #275064
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Chaz wrote:
This is sad. I never really had a group to play with, so mostly it was me and a co-worker playing over lunch a few times. I only ever got the original box and the first two or three packs. I really liked the game, and always hoped I'd be able to play with my kids or something.

Part of me wants to pick up a batch of stuff and just have a "sealed" environment, but I missed so much, I bet that isn't really worth it. Oh well, it's always sad to see a really good game killed off.
It is very much worth it to have a sealed environment, I think. I think Terminal Directive's campaign and that kind of "Oh, we'll build a deck and we'll tweak after each game" is great and very self-contained.

Draft is also great, but harder to play.
Posted: 11 Jun 2018 03:33 by MattDP #275079
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Okay, so while this is sad for regular players, it also feels like an opportunity for more casual fans. With a fixed pool of cards, the idea of collecting a few expansions and just building decks for folk to play against you seems much more appealing.

I own the original base set and a handful of early expansions (Creation & Control, Trace Amount, What Lies Ahead). It's a game I really enjoy but I've played it very little because I didn't have the time or energy (or a regular opponent) to get into the whole meta. But I'm quite tempted to pick up a couple more expansions now. Not least because it seems a good time to grab some before they go out of print.

Any that are particularly worthwhile in terms of making a general card pool?
Posted: 11 Jun 2018 12:31 by Erik Twice #275112
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MattDP wrote:
Any that are particularly worthwhile in terms of making a general card pool?
It seems the big recommendation right now is Revised Core set plus Kitara Cycle plus the still unreleased expansion. The reason is that they form the "pillar" for the revised edition of the game just like the original core set and the few cycles were. Chances are the last expansion and cycle will have a small print.

If you already own the early expansions and are playing with the early core, though, the right recommendation is Opening Moves because it has Jackson Howard in it, which helps a lot. If I see a more general recommendation I'll post it here, I think people will be starting writing guides shortly.

I'm not sure if you guys know, but you can play online too. I regret not having done this earlier but I plan to write a guide in how to do it. You only need to use a website called Jinteki.net and the user interface is great. Most of the game is automated, actually.
Posted: 11 Jun 2018 17:51 by Da Bid Dabid #275147
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Erik Twice wrote:
MattDP wrote:
Any that are particularly worthwhile in terms of making a general card pool?
It seems the big recommendation right now is Revised Core set plus Kitara Cycle plus the still unreleased expansion. The reason is that they form the "pillar" for the revised edition of the game just like the original core set and the few cycles were. Chances are the last expansion and cycle will have a small print.

Matt, I was also looking for the same type of card pool for casual play. Took all my cards out and looked them over and realized I had the entire 4th cycle sitting in shrink still in the box. Talk about toady. Anyway that made me want to just find some place to unload all of my stuff instead of creating a pool, but I thought long and hard about it and decided that I do think Netrunner is my favorite card game I've ever played and someday my daughter or son might have fun (even if just for a weekend or something) building some decks up. So what I need for my relatively large and old collection of the first 4 cycles is a jumping off point.

It seems the by far easiest way to do it is stick to just revised cores, as in at least two of them if others are gonna use your cards. In your specific case I'd see exactly what the revised core cards are and maybe pick up one of those and whatever old expansions you would need to cover those cards to "make" a second revised core set out of your old cards (all of the revised cards are from the first core and a few from the first two expansion cycles, I think some have new art but are the same cards gameplay wise). Since I cut my teeth with the original game and Kitara kinda is supposedly seen as the spiritual successor to those early cards I was personally curious and dove in and picked up all the Kitara cycle and a preorder for the unreleased one. That leaves me with a big hole of 3 cycles in the dead center of the game, but I'm cool with that and maybe who knows the value will bottom out and I'll be able to pick them up super cheap at some point... or Kitara will be sitting in the box in shrink wrap and I'll think better of it!
Posted: 11 Jun 2018 19:43 by Shellhead #275157
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By coincidence, net neutrality was cancelled today in the U.S.
Posted: 12 Jun 2018 03:14 by MattDP #275175
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Erik Twice wrote:
It seems the big recommendation right now is Revised Core set plus Kitara Cycle plus the still unreleased expansion. The reason is that they form the "pillar" for the revised edition of the game just like the original core set and the few cycles were. Chances are the last expansion and cycle will have a small print.

If you already own the early expansions and are playing with the early core, though, the right recommendation is Opening Moves because it has Jackson Howard in it, which helps a lot. If I see a more general recommendation I'll post it here, I think people will be starting writing guides shortly.

So that's two people recommending a revised core plus Kitara, but that's like 8 packs which are a lot more than I'd been thinking about spending. I was thinking maybe one or two! Not sure I'm *that* into it.

Annoyingly, I had Opening Moves but I sold it.
Posted: 12 Jun 2018 08:07 by Southernman #275194
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MattDP wrote:
Erik Twice wrote:
It seems the big recommendation right now is Revised Core set plus Kitara Cycle plus the still unreleased expansion. The reason is that they form the "pillar" for the revised edition of the game just like the original core set and the few cycles were. Chances are the last expansion and cycle will have a small print.

If you already own the early expansions and are playing with the early core, though, the right recommendation is Opening Moves because it has Jackson Howard in it, which helps a lot. If I see a more general recommendation I'll post it here, I think people will be starting writing guides shortly.

So that's two people recommending a revised core plus Kitara, but that's like 8 packs which are a lot more than I'd been thinking about spending. I was thinking maybe one or two! Not sure I'm *that* into it.

Annoyingly, I had Opening Moves but I sold it.

I have a couple of core sets (plus a single data pack) that we have just not got around to getting into yet and at the moment it's a decision between that and AGoT LCG (that I also have a couple of core sets of), if it survives the current Math Trade there's a decent chance it will go instead of AGoT (purely on the background theme).
Posted: 12 Jun 2018 15:09 by Da Bid Dabid #275248
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MattDP wrote:
So that's two people recommending a revised core plus Kitara, but that's like 8 packs which are a lot more than I'd been thinking about spending. I was thinking maybe one or two! Not sure I'm *that* into it.

Annoyingly, I had Opening Moves but I sold it.

I was actually recommending just picking up a revised core and making your existing set into a second revised core. That way you and whoever your opponent is can build from the exact pool of cards.
Posted: 13 Jun 2018 11:16 by waddball #275296
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Erik Twice wrote:
Draft is also great, but harder to play.
What draft method do you use? The official one? Just curious.

My favorite way to play original NR was "sealed" (really, a starter + two(ish) boosters). Infinitely replayable. You miss out on intricate combos and really deep deckbuilding, but it's still the same (great) game at heart. It's a little fussy to implement in both original and Android: NR, but I think it's well worth trying. I built a simulator and came up with this method, though I'd love to hear about alternate formats and methods.
Posted: 13 Jun 2018 13:54 by Erik Twice #275311
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I've been checking and I'm pretty sure Reign & Reverie will be hard to find because demand is high and it seems to include many key cards like agendas and Runner identities so if you have to choose between several options, take that one.
Posted: 17 Jun 2018 12:20 by Sagrilarus #275624
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I just got a bunch of the stuff for Father’s Day. Nicely timed.